ACE3/addons/reload/functions/fnc_startLinkingBelt.sqf
Phyma 5145b89405 Linking belt refactoring (#5206)
* Linking belt refatoring

startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.

* Fixed requested change

Fixed requested change
2017-05-27 11:16:34 -05:00

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/*
* Author: esteldunedain
* Start linking the belt
*
* Arguments:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*/
#include "script_component.hpp"
params ["_player", "_target"];
if (vehicle _target != _target) exitWith {false};
private _magazineType = currentMagazine _target;
private _canLink = [_player, _target] call FUNC(canLinkBelt);
if ( !_canLink ) exitWith {} ;
// Check if the player has any of the same same magazines
// Calculate max ammo it can link
private _maxAmmo = 0;
{
_maxAmmo = _maxAmmo max (_x select 1);
} forEach (magazinesAmmo _player select {_x select 0 == _magazineType});
if (_maxAmmo == 0) exitWith {};
// Condition to call each frame
private _condition = {
(_this select 0) params ["_player", "_target"];
([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1)
};
private _onFinish = {
(_this select 0) params ["_player", "_target", "_magazine"];
// Raise event on remote unit
[QGVAR(ammoLinked), [_target, _player, _magazine], [_target]] call CBA_fnc_targetEvent;
};
private _onFailure = {
EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
[_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
// Add back the magazine with the former ammo count
_player addMagazine _magazine;
};
[_player, "PutDown"] call EFUNC(common,doGesture);
// Remove the magazine with maximum remaining ammo
[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
// Call progress bar
[4, [_player, _target, [_magazineType, _maxAmmo]], _onFinish, _onFailure, (localize LSTRING(LinkingBelt)), _condition] call EFUNC(common,progressBar);