ACE3/addons/refuel/functions/fnc_canConnectNozzle.sqf
Githawk c8e8a17111 Fixes
- Fixed `isEngineOn` returning true on static objects
- Fixed `fnc_readFuelCounter` for objects with infinite fuel
2016-02-26 16:35:34 +01:00

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748 B
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/*
* Author: GitHawk
* Check if a unit can connect a fuel nozzle
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Can Connect Nozzle <BOOL>
*
* Example:
* [player, tank] call ace_refuel_fnc_canConnectNozzle
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
private _nozzle = _unit getVariable [QGVAR(nozzle), objNull];
private _engine = false;
if (_target isKindOf "AllVehicles") then {
_engine = isEngineOn _target;
};
!(isNull _nozzle ||
{_engine} ||
{(_target distance _unit) > REFUEL_ACTION_DISTANCE} ||
{!isNull (_target getVariable [QGVAR(nozzle), objNull])}) // TODO verify cant connect multiple fuel lines