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ACE3/addons/respawn/XEH_postInit.sqf

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// by commy2
#include "script_component.hpp"
["rallypointMoved", {_this call FUNC(updateRallypoint)}] call EFUNC(common,addEventhandler);
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); // hide enemy rallypoint markers