mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Jonpas
|
|
* Adds spare parts to the vehicle. Before SettingsInitialized only collect for later execution.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
* 1: Amount <NUMBER> (default: 1)
|
|
* 2: Spare Part Classname <STRING> (default: "")
|
|
* 3: Force (add even if setting is disabled) <BOOL> (default: false)
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [vehicle] call ace_repair_fnc_addSpareParts
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_vehicle", ["_amount", 1], ["_part", ""], ["_force", false]];
|
|
TRACE_2("params",_vehicle,_amount);
|
|
|
|
// Exit if ace_cargo is not loaded or no part supplied
|
|
if (!(["ace_cargo"] call EFUNC(common,isModLoaded)) || {_part == ""}) exitWith {};
|
|
|
|
// Collect until SettingsInitialized
|
|
if (!EGVAR(common,settingsInitFinished)) exitWith {
|
|
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addSpareParts), _this];
|
|
};
|
|
|
|
// Exit if not forced and add spare parts is disabled (after settings initted to make sure it really is)
|
|
if (!_force && !GVAR(addSpareParts)) exitWith {};
|
|
|
|
// Load
|
|
[{
|
|
["ace_addCargo", _this] call CBA_fnc_localEvent;
|
|
}, [_part, _vehicle, _amount]] call CBA_fnc_execNextFrame;
|