ACE3/addons/intelitems/functions/fnc_canPickup.sqf
GhostIsSpooky 68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00

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#include "script_component.hpp"
/*
* Author: PabstMirror, mharis001
* Checks if the player can pickup an intel object.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* Can pickup <BOOL>
*
* Example:
* [cursorObject, player] call ace_intelitems_fnc_canPickup
*
* Public: No
*/
params ["_object", "_player"];
private _magazineClass = getText ((configOf _object) >> QGVAR(magazine));
_magazineClass != "" && {_player canAdd _magazineClass}