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68ed19911a
* configOf lookups * forEach, missed configOf * revert handcuff distance change Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * optimize condition Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * capitalization Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * use object in getVehicleIcon Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * remove extra brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add missing brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment pt2 Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * revert to cursorTarget Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
24 lines
483 B
Plaintext
24 lines
483 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror, mharis001
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* Checks if the player can pickup an intel object.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 1: Player <OBJECT>
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*
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* Return Value:
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* Can pickup <BOOL>
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*
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* Example:
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* [cursorObject, player] call ace_intelitems_fnc_canPickup
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*
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* Public: No
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*/
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params ["_object", "_player"];
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private _magazineClass = getText ((configOf _object) >> QGVAR(magazine));
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_magazineClass != "" && {_player canAdd _magazineClass}
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