ACE3/addons/map/Effects.hpp
voiperr 52ea640c4b ace_map: More realistic flashlight glow + minor fix (#3824)
* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached

* Cleanup of temp classes.

* Spaces before and after =

* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00

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// "Smoke" effect classes for global flashlight glow
class ACE_FlashlightEffect_White {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_White";
};
};
class ACE_FlashlightEffect_Red {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Red";
};
};
class ACE_FlashlightEffect_Blue {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Blue";
};
};
class ACE_FlashlightEffect_Green {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Green";
};
};
class ACE_FlashlightEffect_Yellow {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Yellow";
};
};