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52ea640c4b
* -Converted flashlight glow object to chemlight type (emits light without sprite) -Fixed issue where glow object was being deleted without being first detached * Cleanup of temp classes. * Spaces before and after = * Moved effects into Effects.hpp.
36 lines
743 B
C++
36 lines
743 B
C++
// "Smoke" effect classes for global flashlight glow
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class ACE_FlashlightEffect_White {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_White";
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};
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};
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class ACE_FlashlightEffect_Red {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Red";
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};
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};
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class ACE_FlashlightEffect_Blue {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Blue";
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};
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};
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class ACE_FlashlightEffect_Green {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Green";
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};
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};
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class ACE_FlashlightEffect_Yellow {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Yellow";
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};
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}; |