mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
/*
|
|
* Author: Jonpas
|
|
* Sets Object View Distance dynamically based on current Field of View, between Object View Distance (minimal value) and View Distance (maximum value) set before this PFH starts.
|
|
*
|
|
* Arguments:
|
|
* 0: PFH Arguments <ARRAY>
|
|
* 1: PFH Handle <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* PFH Handle <NUMBER>
|
|
*
|
|
* Example:
|
|
* [] call ace_viewdistance_fnc_setFovBasedOvdPFH
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
params ["", "_idPFH"];
|
|
|
|
// Remove PFH and set Object View Distance back to what it was before
|
|
if (GVAR(objectViewDistanceCoeff) < 6) exitWith {
|
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
|
GVAR(fovBasedPFHminimalViewDistance) = nil;
|
|
};
|
|
|
|
private _zoom = (call CBA_fnc_getFov) select 1;
|
|
|
|
if (_zoom > VD_ZOOM_NORMAL) then {
|
|
// Dynamically set Object View Distance based on player's Zoom Level and View Distance
|
|
if ((vehicle ACE_player) isKindOf "Air") then {
|
|
setObjectViewDistance ((_zoom / VD_ZOOM_DIVISION_AIR * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance));
|
|
} else {
|
|
setObjectViewDistance ((_zoom / VD_ZOOM_DIVISION * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance));
|
|
};
|
|
} else {
|
|
if ((vehicle ACE_player) isKindOf "Air") then {
|
|
setObjectViewDistance (GVAR(fovBasedPFHminimalViewDistance) + viewDistance / 10);
|
|
} else {
|
|
setObjectViewDistance GVAR(fovBasedPFHminimalViewDistance);
|
|
};
|
|
};
|
|
TRACE_2("FoV Based",getObjectViewDistance select 0,_zoom);
|