mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
dce0b61d57
Removed debug prints
1040 lines
31 KiB
C++
1040 lines
31 KiB
C++
class CfgVehicles
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{
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {
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};
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};
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class ACE_moduleCombatMedicalSystem: Module_F {
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scope = 2;
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displayName = "Combat Medical System [ACE]";
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icon = QUOTE(PATHTOF(data\ACE_medical_module.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(initalizeModuleCMS));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "Glowbal";
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class Arguments {
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class advancedLevel {
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displayName = "Advanced Level";
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description = "How advanced can the medical system be?";
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typeName = "NUMBER";
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class values {
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class basic {
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name = "Basic. Only bleeding and pain.";
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value = 0;
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default = 1;
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};
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class normal {
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name = "Normal. Bleeding, Pain, Blood pressure and heart rate";
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value = 1;
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};
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class full {
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name = "Full. Everything enabled.";
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value = 2;
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};
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};
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};
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class openingOfWounds {
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displayName = "Advanced Wounds";
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description = "When set to true, bandaged wounds could on occasion re-open, resulting in new open wounds that need to be bandaged.";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class mediACEtting {
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displayName = "Advanced Medic roles";
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description = "Medics only are able to view the detailed information";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class difficultySetting {
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displayName = "Survival Difficulty";
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description = "Select the aggressiveness of the medical simulation";
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typeName = "NUMBER";
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class values {
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class recruit {
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name = "Recruit";
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value = 0.5;
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};
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class regular {
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name = "Regular";
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value = 1;
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default = 1;
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};
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class veteran {
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name = "Veteran";
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value = 1.2;
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};
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class expert {
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name = "Expert";
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value = 1.5;
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};
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};
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};
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class enableFor {
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displayName = "Enabled for";
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description = "Select what units CMS will be enabled for";
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typeName = "NUMBER";
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class values {
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class playableUnits {
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name = "Players only";
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value = 0;
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default = 1;
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};
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class playableUnitsAndAI {
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name = "Players and AI";
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value = 1;
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};
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};
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};
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class enableAirway {
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displayName = "Enable Airway";
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description = "Should CMS Airway system be enabled?";
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typeName = "NUMBER";
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class values {
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class enable {
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name = "Yes";
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value = 1;
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};
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class disable {
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name = "No";
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value = 0;
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default = 1;
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};
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};
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};
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class vehCrashes {
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displayName = "Vehicle Crashes";
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description = "Enable injuries on vehicle crashes";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class aidKitUponUsage {
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displayName = "Disposable Aid kit";
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description = "Is a personal aid kit disposable?";
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typeName = "BOOL";
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defaultValue = false;
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};
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class aidKitMedicsOnly {
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displayName = "Medics only";
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description = "Are aid kits restricted to medics only?";
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typeName = "BOOL";
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defaultValue = false;
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};
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class aidKitRestrictions {
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displayName = "Aid kit";
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description = "When can an Aid kit be used?";
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typeName = "NUMBER";
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class values {
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class medFacility {
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name = "Medical Facility";
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value = 0;
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default = 1;
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};
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class medFAcilityNoBleeding {
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name = "Medical Facility & No bleeding";
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value = 1;
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};
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class Everywhere {
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name = "Everywhere";
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value = 2;
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};
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class EverywhereNoBleeding {
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name = "Everywhere & No Bleeding";
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value = 3;
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};
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};
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};
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class bandageTime {
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displayName = "Bandage Time";
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description = "Time it takes for a bandage action to be completed";
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typeName = "NUMBER";
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defaultValue = 5;
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};
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class stitchingAllow {
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displayName = "Can Stitch";
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description = "What units can use stitching?";
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typeName = "NUMBER";
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defaultValue = 0;
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class values {
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class medicsOnly {
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name = "Medics Only";
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value = 0;
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default = 1;
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};
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class everyone {
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name = "Everyone";
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value = 1;
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};
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class noOne {
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name = "No units";
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value = -1;
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};
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};
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};
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};
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class ModuleDescription {
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description = "Provides a more realistic medical system for both players and AI."; // Short description, will be formatted as structured text
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sync[] = {};
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};
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};
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class ACE_moduleDamageSettings: Module_F {
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scope = 2;
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displayName = "Damage Settings [ACE]";
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icon = QUOTE(PATHTOF(data\ACE_medical_module.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleDamageSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "Glowbal";
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class Arguments {
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class damageThresholdAI {
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displayName = "Damage Threshold AI";
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description = "How much damage does it take for an AI to be killed?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class damageThresholdPlayers {
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displayName = "Damage Threshold Players";
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description = "How much damage does it take for a player to be killed?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = "Custom damage threshold module";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicRoles: Module_F {
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scope = 2;
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displayName = "Set Medic Class [ACE]";
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icon = QUOTE(PATHTOF(data\ACE_medical_module.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicRoles));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "Glowbal";
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class Arguments {
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class EnableList {
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displayName = "List";
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description = "List of unit names that will be classified as medic, separated by commas.";
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defaultValue = "";
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};
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class class {
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displayName = "Is Medic";
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description = "Medics allow for more advanced treatment in case of Advanced Medic roles enabled";
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typeName = "BOOL";
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defaultValue = true;
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};
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};
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class ModuleDescription {
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description = "Assigns the ACE medic class to a unit"; // Short description, will be formatted as structured text
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicalVehicle: Module_F {
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scope = 2;
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displayName = "set Medical Vehicle [ACE]";
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icon = QUOTE(PATHTOF(data\ACE_medical_module.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicalVehicle));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "Glowbal";
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class Arguments {
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class EnableList {
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displayName = "List";
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description = "List of object names that will be classified as medical vehicle, separated by commas.";
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defaultValue = "";
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};
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class enabled {
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displayName = "Is Medical Vehicle";
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description = "Whatever or not the objects in the list will be a medical vehicle.";
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typeName = "BOOL";
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defaultValue = true;
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};
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};
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class ModuleDescription {
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description = "Assigns the ACE medical vehicle class to a vehicle.";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicalFacility: Module_F {
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scope = 2;
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displayName = "Set Medical Facility [ACE]";
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icon = QUOTE(PATHTOF(data\ACE_medical_module.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicalFacility));
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functionPriority = 10;
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isGlobal = 2;
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isTriggerActivated = 0;
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isDisposable = 0;
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author = "Glowbal";
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class Arguments {
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class class {
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displayName = "Is Medical Facility";
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description = "Registers an object as a medical facility for CMS";
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typeName = "BOOL";
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};
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};
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class ModuleDescription {
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description = "Defines an object as a medical facility for CMS. This allows for more advanced treatments. Can be used on buildings and vehicles. ";
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sync[] = {};
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};
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};
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class ACE_moduleAssignMedicalEquipment: Module_F {
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scope = 2;
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displayName = "Assign Medical Equipment [ACE]";
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icon = QUOTE(PATHTOF(data\ACE_medical_module.paa));
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category = "ACE_medical";
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function = QUOTE(FUNC(moduleAssignMedicalEquipment));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "Glowbal";
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class Arguments {
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class equipment {
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displayName = "Assign Equipment";
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description = "Assign Medical equipment to all players";
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typeName = "NUMBER";
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defaultValue = 0;
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class values {
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class AllPlayers {
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name = "All Players";
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value = 0;
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default = 1;
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};
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class MedicsOnly {
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name = "Medics only";
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value = 1;
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};
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};
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};
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};
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class ModuleDescription {
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description = "Assigns medical equipment to units";
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sync[] = {};
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};
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};
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class MapBoard_altis_F;
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class ACE_bodyBag: MapBoard_altis_F {
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scope = 1;
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side = -1;
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model = QUOTE(PATHTOF(equipment\bodybag.p3d));
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icon = "";
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displayName = $STR_ACE_MAG_BODYBAG_DISPLAY;
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};
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class Item_Base_F;
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class ACE_bandage_basicItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_BANDAGE_BASIC_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_bandage_basic
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{
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name = "ACE_bandage_basic";
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count = 1;
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};
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};
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};
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class ACE_packing_bandageItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_PACKING_BANDAGE_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_packing_bandage
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{
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name = "ACE_packing_bandage";
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count = 1;
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};
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};
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};
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class ACE_bandageElasticItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_BANDAGE_ELASTIC_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_bandageElastic
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{
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name = "ACE_bandageElastic";
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count = 1;
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};
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};
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};
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class ACE_tourniquetItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_TOURNIQUET_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_tourniquet
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{
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name = "ACE_tourniquet";
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count = 1;
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};
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};
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};
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class ACE_splintItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_SPLINT_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_splint
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{
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name = "ACE_splint";
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count = 1;
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};
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};
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};
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class ACE_morphineItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_MORPHINE_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_morphine
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{
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name = "ACE_morphine";
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count = 1;
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};
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};
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};
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class ACE_atropineItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_ATROPINE_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_atropine
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{
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name = "ACE_atropine";
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count = 1;
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};
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};
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};
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class ACE_epinephrineItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_EPINEPHRINE_DISPLAY;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_epinephrine
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{
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name = "ACE_epinephrine";
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count = 1;
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};
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};
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};
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class ACE_plasma_ivItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_PLASMA_IV;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_plasma_iv
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{
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name = "ACE_plasma_iv";
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count = 1;
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};
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};
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};
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class ACE_plasma_iv_500Item: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_PLASMA_IV_500;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_plasma_iv_500
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{
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name = "ACE_plasma_iv_500";
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count = 1;
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};
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};
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};
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class ACE_plasma_iv_250Item: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_PLASMA_IV_250;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_plasma_iv_250
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{
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name = "ACE_plasma_iv_250";
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count = 1;
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};
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};
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};
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class ACE_blood_ivItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_BLOOD_IV;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_blood_iv
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{
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name = "ACE_blood_iv";
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count = 1;
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};
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};
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};
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class ACE_blood_iv_500Item: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_BLOOD_IV_500;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_blood_iv_500
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{
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name = "ACE_blood_iv_500";
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count = 1;
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};
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};
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};
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class ACE_blood_iv_250Item: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_BLOOD_IV_250;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_blood_iv_250
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|
{
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name = "ACE_blood_iv_250";
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count = 1;
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};
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};
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};
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class ACE_saline_ivItem: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_SALINE_IV;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_saline_iv
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{
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name = "ACE_saline_iv";
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count = 1;
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};
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};
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};
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class ACE_saline_iv_500Item: Item_Base_F {
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scope = 2;
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scopeCurator = 2;
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displayName = $STR_ACE_MAG_SALINE_IV_500;
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author = "Glowbal";
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vehicleClass = "Items";
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class TransportItems
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{
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class ACE_saline_iv_500
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|
{
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name = "ACE_saline_iv_500";
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count = 1;
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};
|
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};
|
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};
|
|
class ACE_saline_iv_250Item: Item_Base_F {
|
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scope = 2;
|
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scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_SALINE_IV_250;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_saline_iv_250
|
|
{
|
|
name = "ACE_saline_iv_250";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_quikclotItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_QUIKCLOT_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_quikclot
|
|
{
|
|
name = "ACE_quikclot";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_nasopharyngeal_tubeItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_NPA_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_nasopharyngeal_tube
|
|
{
|
|
name = "ACE_nasopharyngeal_tube";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_opaItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_OPA_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_opa
|
|
{
|
|
name = "ACE_opa";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_liquidSkinItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_LIQUID_SKIN_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_liquidSkin
|
|
{
|
|
name = "ACE_liquidSkin";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_chestsealItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_CHEST_SEAL_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_chestseal
|
|
{
|
|
name = "ACE_chestseal";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_personal_aid_kitItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_AID_KIT_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_personal_aid_kit
|
|
{
|
|
name = "ACE_personal_aid_kit";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
class ACE_bodyBagItem: Item_Base_F {
|
|
scope = 2;
|
|
scopeCurator = 2;
|
|
displayName = $STR_ACE_MAG_BODYBAG_DISPLAY;
|
|
author = "Glowbal";
|
|
vehicleClass = "Items";
|
|
class TransportItems
|
|
{
|
|
class ACE_itemBodyBag
|
|
{
|
|
name = "ACE_itemBodyBag";
|
|
count = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
|
|
class NATO_Box_Base;
|
|
class ACE_medical_supply_crate_cms : NATO_Box_Base {
|
|
scope = 2;
|
|
accuracy = 1000;
|
|
displayName = "Medical Supply Crate [ACE]";
|
|
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
|
|
author = "Glowbal";
|
|
class TransportItems {
|
|
class ACE_bandage_basic {
|
|
name = "ACE_bandage_basic";
|
|
count = 25;
|
|
};
|
|
class ACE_packing_bandage {
|
|
name = "ACE_packing_bandage";
|
|
count = 25;
|
|
};
|
|
class ACE_tourniquet {
|
|
name = "ACE_tourniquet";
|
|
count = 25;
|
|
};
|
|
class ACE_splint {
|
|
name = "ACE_splint";
|
|
count = 25;
|
|
};
|
|
class ACE_plasma_iv {
|
|
name = "ACE_plasma_iv";
|
|
count = 25;
|
|
};
|
|
class ACE_plasma_iv_500 {
|
|
name = "ACE_plasma_iv_500";
|
|
count = 25;
|
|
};
|
|
class ACE_plasma_iv_250 {
|
|
name = "ACE_plasma_iv_250";
|
|
count = 25;
|
|
};
|
|
class ACE_blood_iv {
|
|
name = "ACE_blood_iv";
|
|
count = 25;
|
|
};
|
|
class ACE_blood_iv_500 {
|
|
name = "ACE_blood_iv_500";
|
|
count = 25;
|
|
};
|
|
class ACE_blood_iv_250 {
|
|
name = "ACE_blood_iv_250";
|
|
count = 25;
|
|
};
|
|
class ACE_saline_iv {
|
|
name = "ACE_saline_iv";
|
|
count = 25;
|
|
};
|
|
class ACE_saline_iv_500 {
|
|
name = "ACE_saline_iv_500";
|
|
count = 25;
|
|
};
|
|
class ACE_saline_iv_250 {
|
|
name = "ACE_saline_iv_250";
|
|
count = 25;
|
|
};
|
|
class ACE_morphine {
|
|
name = "ACE_morphine";
|
|
count = 25;
|
|
};
|
|
class ACE_epinephrine {
|
|
name = "ACE_epinephrine";
|
|
count = 25;
|
|
};
|
|
class ACE_atropine {
|
|
name = "ACE_atropine";
|
|
count = 25;
|
|
};
|
|
class ACE_quikclot {
|
|
name = "ACE_quikclot";
|
|
count = 25;
|
|
};
|
|
class ACE_nasopharyngeal_tube {
|
|
name = "ACE_nasopharyngeal_tube";
|
|
count = 25;
|
|
};
|
|
class ACE_bandageElastic {
|
|
name = "ACE_bandageElastic";
|
|
count = 25;
|
|
};
|
|
class ACE_liquidSkin {
|
|
name = "ACE_liquidSkin";
|
|
count = 25;
|
|
};
|
|
class ACE_chestseal {
|
|
name = "ACE_chestseal";
|
|
count = 25;
|
|
};
|
|
class ACE_personal_aid_kit {
|
|
name = "ACE_personal_aid_kit";
|
|
count = 25;
|
|
};
|
|
class ACE_surgical_kit {
|
|
name = "ACE_surgical_kit";
|
|
count = 25;
|
|
};
|
|
class ACE_itemBodyBag {
|
|
name = "ACE_itemBodyBag";
|
|
count = 5;
|
|
};
|
|
};
|
|
};
|
|
|
|
|
|
#define ARM_LEG_ARMOR_DEFAULT 2
|
|
#define ARM_LEG_ARMOR_BETTER 3
|
|
#define ARM_LEG_ARMOR_CSAT 4
|
|
|
|
class Man;
|
|
class CAManBase: Man {
|
|
class HitPoints {
|
|
class HitHead;
|
|
class HitBody;
|
|
// "DEACTIVE" DEFAULT HITPOINTS
|
|
class HitHands {
|
|
armor = 999; //armor = 2;
|
|
explosionShielding = 0; //explosionShielding = 1;
|
|
material = -1;
|
|
minimalHit = 0;
|
|
name = "";
|
|
passThrough = 1;
|
|
radius = 0; //radius = 0.06;
|
|
visual = "injury_hands";
|
|
};
|
|
class HitLegs {
|
|
armor = 999; //armor = 2;
|
|
explosionShielding = 0; //explosionShielding = 1;
|
|
material = -1;
|
|
minimalHit = 0;
|
|
name = "";
|
|
passThrough = 1;
|
|
radius = 0; //radius = 0.08;
|
|
visual = "injury_legs";
|
|
};
|
|
|
|
class HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_DEFAULT; //2;
|
|
explosionShielding = 1;
|
|
material = -1;
|
|
minimalHit = 0;
|
|
name = "hand_l";
|
|
passThrough = 1;
|
|
radius = 0.06;
|
|
visual = "injury_hands";
|
|
};
|
|
class HitRightArm: HitLeftArm {
|
|
name = "hand_r";
|
|
};
|
|
class HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_DEFAULT; //2;
|
|
explosionShielding = 1;
|
|
material = -1;
|
|
minimalHit = 0;
|
|
name = "leg_l";
|
|
passThrough = 1;
|
|
radius = 0.08;
|
|
visual = "injury_legs";
|
|
};
|
|
class HitRightLeg: HitLeftLeg {
|
|
name = "leg_r";
|
|
};
|
|
};
|
|
};
|
|
|
|
class SoldierWB: CAManBase {};
|
|
class SoldierEB: CAManBase {};
|
|
class SoldierGB: CAManBase {};
|
|
|
|
class B_Soldier_base_F: SoldierWB {};
|
|
class B_Soldier_04_f: B_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class B_Soldier_05_f: B_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class I_Soldier_base_F: SoldierGB {};
|
|
|
|
class I_Soldier_03_F: I_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class I_Soldier_04_F: I_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_BETTER;
|
|
};
|
|
};
|
|
};
|
|
|
|
class O_Soldier_base_F: SoldierEB {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
};
|
|
};
|
|
|
|
class O_Soldier_02_F: O_Soldier_base_F {
|
|
class HitPoints: HitPoints {
|
|
class HitHead: HitHead {};
|
|
class HitBody: HitBody {};
|
|
class HitHands: HitHands {};
|
|
class HitLegs: HitLegs {};
|
|
|
|
class HitLeftArm: HitLeftArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightArm: HitRightArm {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitLeftLeg: HitLeftLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
|
|
class HitRightLeg: HitRightLeg {
|
|
armor = ARM_LEG_ARMOR_CSAT;
|
|
passThrough = 0.85;
|
|
};
|
|
};
|
|
};
|
|
};
|