mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/*
|
|
* Author: KoffeinFlummi
|
|
* Starts watching the target for sideways correction.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
* 1: Turret <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [car, [turret]] call ace_fcs_fnc_keyDown
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_vehicle", "_turret"];
|
|
|
|
private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
|
|
|
|
// Update display for infantry rangefinders
|
|
if (_vehicle == ACE_player) exitWith {[5,5500,25,true] call FUNC(getRange)};
|
|
|
|
private _distance = [
|
|
getNumber (_turretConfig >> QGVAR(DistanceInterval)),
|
|
getNumber (_turretConfig >> QGVAR(MaxDistance)),
|
|
getNumber (_turretConfig >> QGVAR(MinDistance))
|
|
] call FUNC(getRange);
|
|
|
|
if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
|
|
|
|
GVAR(Enabled) = true;
|
|
GVAR(time) = CBA_missionTime;
|
|
|
|
|
|
private _weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
|
|
|
|
if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
|
|
_weaponDirection = eyeDirection _vehicle;
|
|
};
|
|
|
|
if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets
|
|
_weaponDirection = [1,0,0];
|
|
};
|
|
|
|
GVAR(Position) = (getPosASL _vehicle) vectorAdd (_weaponDirection vectorMultiply _distance);
|
|
|
|
[_vehicle,_turret,_distance,0] call FUNC(calculateSolution);
|