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32 lines
869 B
Plaintext
32 lines
869 B
Plaintext
/*
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* Author: PabstMirror
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* Handles ZeusDisplayChanged event
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* Need to reset showHUD after closing zeus
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Display is now open <BOOL>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [bob1, false] call ACE_captives_fnc_handleZeusDisplayChanged
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit","_zeusIsOpen"];
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//set showHUD based on unit status:
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if (!_zeusIsOpen) then {
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if ((_unit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",_unit);
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
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} else {
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TRACE_1("Player Change (showHUD true)",_unit);
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
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};
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};
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