ACE3/addons/dragging/functions/fnc_dropClone.sqf
2023-07-21 19:24:25 +02:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut, johnb43
* Drops a draggable / carryable clone of a dead unit.
*
* Arguments:
* 0: Unit dragging / carrying <OBJECT>
* 1: Clone <OBJECT>
* 2: If unit is in building <BOOL>
*
* Return Value:
* Original unit <OBJECT>
*
* Example:
* [player, cursorObject, false] call ace_dragging_fnc_dropClone;
*
* Public: No
*/
params ["_unit", "_clone", "_inBuilding"];
(_clone getVariable [QGVAR(original), []]) params [["_target", objNull], ["_isInRemainsCollector", true], ["_isObjectHidden", false], ["_simulationEnabled", true]];
// Check if unit was deleted
if (!isNull _target) then {
// Turn on PhysX so that unit is not desync when moving
[QEGVAR(common,awake), [_target, true]] call CBA_fnc_globalEvent;
private _posASL = getPosASL _clone;
if (_inBuilding) then {
_posASL = _posASL vectorAdd [0, 0, 0.05];
};
// Set the unit's direction
[QEGVAR(common,setDir), [_target, getDir _unit + 180], _target] call CBA_fnc_targetEvent;
[{
params ["_target", "_clone", "_isObjectHidden", "_simulationEnabled", "_posASL"];
// Bring unit back to clone's position
_target setPosASL _posASL;
[{
params ["_target", "_clone", "_isObjectHidden", "_simulationEnabled"];
if (_isObjectHidden) then {
[QEGVAR(common,hideObjectGlobal), [_target, false]] call CBA_fnc_serverEvent;
};
if (_simulationEnabled) then {
[QEGVAR(common,enableSimulationGlobal), [_target, true]] call CBA_fnc_serverEvent;
};
deleteVehicle _clone;
}, _this, 0.1] call CBA_fnc_waitAndExecute;
}, [_target, _clone, _isObjectHidden, _simulationEnabled, _posASL], 0.1] call CBA_fnc_waitAndExecute;
if (_isInRemainsCollector) then {
addToRemainsCollector [_target];
};
};
// Detach first to prevent objNull in attachedObjects
detach _clone;
deleteVehicle _clone;
_target