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100 lines
4.5 KiB
C++
100 lines
4.5 KiB
C++
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#define ALL_BODY_PARTS ["head", "body", "leftarm", "rightarm", "leftleg", "rightleg"]
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#define MEDICAL_ACTION_DISTANCE 1.75
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// scale received pain to 0-2 level to select type of scream
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// below 0.25: 0, from 0.25 to 0.5: 1, more than 0.5: 2
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#define PAIN_TO_SCREAM(pain) (floor (4 * pain) min 2)
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// scale received pain to 0-2 level to select type of scream
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// below 0.33: 0, from 0.34 to 0.66: 1, more than 0.67: 2
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#define PAIN_TO_MOAN(pain) (floor (3 * pain) min 2)
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#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
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#define GET_STRING(config,default) (if (isText (config)) then {getText (config)} else {default})
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#define GET_ARRAY(config,default) (if (isArray (config)) then {getArray (config)} else {default})
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#define DEFAULT_HEART_RATE 80
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// --- blood
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// 0.077 l/kg * 80kg = 6.16l
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#define DEFAULT_BLOOD_VOLUME 6.0 // in liters
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#define BLOOD_VOLUME_CLASS_1_HEMORRHAGE 6.000 // lost less than 15% blood, Class I Hemorrhage
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#define BLOOD_VOLUME_CLASS_2_HEMORRHAGE 5.100 // lost more than 15% blood, Class II Hemorrhage
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#define BLOOD_VOLUME_CLASS_3_HEMORRHAGE 4.200 // lost more than 30% blood, Class III Hemorrhage
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#define BLOOD_VOLUME_CLASS_4_HEMORRHAGE 3.600 // lost more than 40% blood, Class IV Hemorrhage
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// IV Change per second calculation:
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// 250 ml should take 60 seconds to fill. 250 ml / 60 s ~ 4.1667 ml/s.
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#define IV_CHANGE_PER_SECOND 4.1667 // in milliliters per second
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// Minimum amount of damage required for penetrating wounds (also minDamage for velocity wounds)
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#define PENETRATION_THRESHOLD 0.35
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// To be replaced by a proper blood pressure calculation
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#define BLOOD_LOSS_KNOCK_OUT_THRESHOLD 0.5 // 50% of cardiac output
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// --- pain
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#define PAIN_UNCONSCIOUS 0.5
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// Pain fade out time (time it takes until pain is guaranteed to be completly gone)
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#define PAIN_FADE_TIME 900
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// Only relevant when advanced medication is disabled
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// Morphine pain suppression fade out time (time it takes until pain suppression is guaranteed to be completly gone)
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#define PAIN_SUPPRESSION_FADE_TIME 1800
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// Chance to wake up when vitals are stable (checked once every SPONTANEOUS_WAKE_UP_INTERVAL seconds)
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#define SPONTANEOUS_WAKE_UP_INTERVAL 15
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#define LETHAL_HEAD_DAMAGE_THRESHOLD 1.0
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// Minimum leg damage required for limping
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#define LIMPING_DAMAGE_THRESHOLD 0.30
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// Minimum body part damage required for blood effect on uniform
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#define VISUAL_BODY_DAMAGE_THRESHOLD 0.35
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// - Unit Variables ----------------------------------------------------
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// These variables get stored in object space and used across components
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// Defined here for easy consistency with GETVAR/SETVAR (also a list for reference)
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#define VAR_BLOOD_PRESS QEGVAR(medical,bloodPressure)
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#define VAR_BLOOD_VOL QEGVAR(medical,bloodVolume)
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#define VAR_CRDC_ARRST QEGVAR(medical,inCardiacArrest)
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#define VAR_HEART_RATE QEGVAR(medical,heartRate)
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#define VAR_PAIN QEGVAR(medical,pain)
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#define VAR_PAIN_SUPP QEGVAR(medical,painSuppress)
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#define VAR_UNCON "ACE_isUnconscious"
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// These variables track gradual adjustments (from medication, etc.)
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#define VAR_HEART_RATE_ADJ QEGVAR(medical,heartRateAdjustments)
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#define VAR_PAIN_SUPP_ADJ QEGVAR(medical,painSuppressAdjustments)
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// These variables track the current state of status values above
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#define VAR_HEMORRHAGE QEGVAR(medical,hemorrhage)
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#define VAR_IN_PAIN QEGVAR(medical,inPain)
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#define VAR_IS_BLEEDING QEGVAR(medical,isBleeding)
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// - Unit Functions ---------------------------------------------------
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// Retrieval macros for common unit values
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// Defined for easy consistency and speed
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#define GET_BLOOD_VOLUME(unit) (GETVAR(unit,VAR_BLOOD_VOL,DEFAULT_BLOOD_VOLUME))
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#define GET_HEART_RATE(unit) (GETVAR(unit,VAR_HEART_RATE,DEFAULT_HEART_RATE))
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#define GET_HEMORRHAGE(unit) (GETVAR(unit,VAR_HEMORRHAGE,0))
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#define GET_PAIN(unit) (GETVAR(unit,VAR_PAIN,0))
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#define GET_PAIN_SUPPRESS(unit) (GETVAR(unit,VAR_PAIN_SUPP,0))
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#define IN_CRDC_ARRST(unit) (GETVAR(unit,VAR_CRDC_ARRST,false))
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#define IS_BLEEDING(unit) (GETVAR(unit,VAR_IS_BLEEDING,false))
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#define IS_IN_PAIN(unit) (GETVAR(unit,VAR_IN_PAIN,false))
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#define IS_UNCONSCIOUS(unit) (GETVAR(unit,VAR_UNCON,false))
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// The following function calls are defined here just for consistency
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#define GET_BLOOD_LOSS(unit) ([unit] call EFUNC(medical_status,getBloodLoss))
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#define GET_BLOOD_PRESSURE(unit) ([unit] call EFUNC(medical_status,getBloodPressure))
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// Derivative unit values commonly used
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#define GET_PAIN_PERCEIVED(unit) (0 max (GET_PAIN(unit) - GET_PAIN_SUPPRESS(unit)) min 1)
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