ACE3/addons/medical_engine/functions
BaerMitUmlaut 52ed0fc6be
Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
* Lock seats of unconscious or dead units

* disable pullOutBody if medical is loaded

* fix undefined var and switch to objectParent

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Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-22 09:41:20 +03:00
..
fnc_applyAnimAfterRagdoll.sqf Medical Engine - Synchronize random unconscious anims (#8671) 2021-11-11 16:34:56 -06:00
fnc_damageBodyPart.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_disableThirdParty.sqf Medical Engine - Disable third party medical systems (#8289) 2021-07-23 21:32:36 +02:00
fnc_getHitpointArmor.sqf Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
fnc_getItemArmor.sqf Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
fnc_handleDamage.sqf Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
fnc_lockUnconsciousSeat.sqf Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959) 2023-07-22 09:41:20 +03:00
fnc_setStructuralDamage.sqf Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
fnc_setUnconsciousAnim.sqf Medical Engine - Fix unconscious animation state checks (#8623) 2021-11-08 00:15:52 +01:00
fnc_unlockUnconsciousSeat.sqf Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959) 2023-07-22 09:41:20 +03:00
fnc_updateBodyPartVisuals.sqf Formatting. Lazy eval 2019-03-21 14:34:51 +01:00
fnc_updateDamageEffects.sqf Medical - Change medical to use hashmaps for wound storage (#8926) 2023-06-24 08:11:56 +03:00
script_component.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00