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ed1e95106d
* Priority ERROR units never die possibility Cases when _lifesLeft goes below 0. Low or limb damage, then recovered with PAK from unconcious & revivestate. * Update fnc_setDead.sqf
28 lines
706 B
Plaintext
28 lines
706 B
Plaintext
/*
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* Author: commy2
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* Kills a local unit.
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*
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* Arguments:
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* 0: The unit <OBJECT>
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* 1: Reason for death <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, "bloodloss"] call ace_medical_fnc_setDead;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", ["_reason", "unknown"]];
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// wait a frame to escape handleDamage
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[EFUNC(medical_engine,setStructuralDamage), [_unit, 1]] call CBA_fnc_execNextFrame;
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private _lastShooter = _unit getVariable [QEGVAR(medical_engine,lastShooter), objNull];
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private _lastInstigator = _unit getVariable [QEGVAR(medical_engine,lastInstigator), objNull];
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["ace_killed", [_unit, _reason, _lastShooter, _lastInstigator]] call CBA_fnc_globalEvent;
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