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38 lines
633 B
C++
38 lines
633 B
C++
// dev
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PREP(dev_fired);
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PREP(dev_fragCalcDump);
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PREP(dev_debugAmmo);
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PREP(dev_trackHitBox);
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PREP(dev_fadeRound);
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PREP(dev_sphereDraw);
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PREP(dev_addRound);
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PREP(dev_trackObj);
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PREP(dev_drawTrace);
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PREP(dev_clearTraces);
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PREP(dev_switchUnitHandle);
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// Base
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PREP(fired);
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PREP(initRound);
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// Frag
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PREP(addBlackList);
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PREP(initBlackList);
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PREP(submunition);
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PREP(shouldFrag);
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PREP(fragInfo);
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PREP(doFrag);
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PREP(doFragTargeted);
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PREP(doFragRandom);
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// Spall
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PREP(shouldSpall);
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PREP(doSpall);
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PREP(doSpallMomentum);
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//PREP(spallHP); Look at me !*!
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// Explosive Reflection
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PREP(findReflections);
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PREP(doExplosions);
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PREP(doReflections);
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