ACE3/addons/core/CfgFunctions.hpp
2015-01-11 10:20:14 -08:00

147 lines
4.1 KiB
C++

class CfgFunctions {
class ADDON {
class ADDON {
file = PATHTOF(functions\);
class addActionEventHandler;
class addActionMenuEventHandler;
class addCameraEventHandler;
class addCustomEventHandler;
class addInfoDisplayEventHandler;
class addMapMarkerCreatedEventHandler;
class addInventoryDisplayLoadedEventHandler;
class addScrollWheelEventHandler;
class adminKick;
class ambientBrightness;
class applyForceWalkStatus;
class binarizeNumber;
class callCustomEventHandlers;
class callCustomEventHandlersGlobal;
class canGetInPosition;
class canInteractWith;
class canUseWeapon;
class changeProjectileDirection;
class checkPBOs;
class claim;
class closeDialogIfTargetMoves;
class codeToLetter;
class codeToString;
class convertKeyCode;
class currentChannel;
class disableUserInput;
class displayText;
class displayTextPicture;
class displayTextStructured;
class doAnimation;
class endRadioTransmission;
class execPersistentFnc;
class execRemoteFnc;
class executePersistent;
class filter;
class fixLoweredRifleAnimation;
class getCaptivityStatus;
class getConfigCommander;
class getConfigGunner;
class getDefaultAnim;
class getDoorTurrets;
class getForceWalkStatus;
class getHitPoints;
class getHitPointsWithSelections;
class getInPosition;
class getMarkerType;
class getName;
class getNumberFromMissionSQM;
class getPitchBankYaw;
class getStringFromMissionSQM;
class getTargetAzimuthAndInclination;
class getTargetDistance;
class getTargetObject;
class getTurretCommander;
class getTurretConfigPath;
class getTurretCopilot;
class getTurretGunner;
class getTurretIndex;
class getTurrets;
class getTurretsFFV;
class getTurretsOther;
class getUavControlPosition;
class getVehicleCargo;
class getVehicleCodriver;
class getVehicleCrew;
class getWeaponAzimuthAndInclination;
class getWeaponType;
class getWindDirection;
class goKneeling;
class hadamardProduct;
class interpolateFromArray;
class inTransitionAnim;
class isAutoWind;
class isEngineer;
class isEOD;
class isInBuilding;
class isMedic;
class isPlayer;
class isTurnedOut;
class letterToCode;
class map;
class moduleCheckPBOs;
class moduleLSDVehicles;
class muteUnit;
class numberToDigits;
class numberToDigitsString;
class onLoadRscDisplayChannel;
class owned;
class player;
class playerSide;
class progressBar;
class queueAnimation;
class readBooleanParameterFromModule;
class readNumericParameterFromModule;
class removeActionEventHandler;
class removeActionMenuEventHandler;
class removeCameraEventHandler;
class removeCustomEventHandler;
class removeInfoDisplayEventHandler;
class removeInventoryDisplayLoadedEventHandler;
class removeMapMarkerCreatedEventHandler;
class removeScrollWheelEventHandler;
class restoreVariablesJIP;
class revertKeyCodeLocalized;
class sanitizeString;
class serverLog;
class setCaptivityStatus;
class setForceWalkStatus;
class setKeyDefault;
class setName;
class setParameter;
class setPitchBankYaw;
class setVariableJIP;
class stringToColoredText;
class subString;
class toBin;
class toBitmask;
class toHex;
class toNumber;
class unmuteUnit;
};
};
class AGM_Debug {
class AGM_Debug {
file = PATHTOF(functions\Debug);
class exportConfig;
class getChildren;
class getDisplayConfigName;
class log;
class logControls;
class logDisplays;
class monitor;
class showUser;
};
};
class AGM_CuratorFix {
class AGM_CuratorFix {
file = PATHTOF(functions\CuratorFix);
class addUnloadEventhandler;
class fixCrateContent;
};
};
};