mirror of
https://github.com/acemod/ACE3.git
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147 lines
4.1 KiB
C++
147 lines
4.1 KiB
C++
class CfgFunctions {
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class ADDON {
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class ADDON {
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file = PATHTOF(functions\);
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class addActionEventHandler;
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class addActionMenuEventHandler;
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class addCameraEventHandler;
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class addCustomEventHandler;
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class addInfoDisplayEventHandler;
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class addMapMarkerCreatedEventHandler;
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class addInventoryDisplayLoadedEventHandler;
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class addScrollWheelEventHandler;
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class adminKick;
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class ambientBrightness;
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class applyForceWalkStatus;
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class binarizeNumber;
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class callCustomEventHandlers;
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class callCustomEventHandlersGlobal;
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class canGetInPosition;
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class canInteractWith;
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class canUseWeapon;
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class changeProjectileDirection;
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class checkPBOs;
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class claim;
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class closeDialogIfTargetMoves;
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class codeToLetter;
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class codeToString;
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class convertKeyCode;
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class currentChannel;
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class disableUserInput;
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class displayText;
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class displayTextPicture;
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class displayTextStructured;
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class doAnimation;
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class endRadioTransmission;
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class execPersistentFnc;
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class execRemoteFnc;
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class executePersistent;
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class filter;
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class fixLoweredRifleAnimation;
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class getCaptivityStatus;
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class getConfigCommander;
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class getConfigGunner;
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class getDefaultAnim;
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class getDoorTurrets;
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class getForceWalkStatus;
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class getHitPoints;
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class getHitPointsWithSelections;
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class getInPosition;
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class getMarkerType;
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class getName;
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class getNumberFromMissionSQM;
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class getPitchBankYaw;
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class getStringFromMissionSQM;
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class getTargetAzimuthAndInclination;
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class getTargetDistance;
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class getTargetObject;
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class getTurretCommander;
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class getTurretConfigPath;
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class getTurretCopilot;
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class getTurretGunner;
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class getTurretIndex;
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class getTurrets;
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class getTurretsFFV;
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class getTurretsOther;
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class getUavControlPosition;
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class getVehicleCargo;
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class getVehicleCodriver;
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class getVehicleCrew;
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class getWeaponAzimuthAndInclination;
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class getWeaponType;
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class getWindDirection;
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class goKneeling;
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class hadamardProduct;
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class interpolateFromArray;
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class inTransitionAnim;
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class isAutoWind;
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class isEngineer;
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class isEOD;
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class isInBuilding;
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class isMedic;
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class isPlayer;
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class isTurnedOut;
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class letterToCode;
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class map;
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class moduleCheckPBOs;
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class moduleLSDVehicles;
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class muteUnit;
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class numberToDigits;
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class numberToDigitsString;
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class onLoadRscDisplayChannel;
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class owned;
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class player;
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class playerSide;
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class progressBar;
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class queueAnimation;
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class readBooleanParameterFromModule;
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class readNumericParameterFromModule;
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class removeActionEventHandler;
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class removeActionMenuEventHandler;
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class removeCameraEventHandler;
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class removeCustomEventHandler;
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class removeInfoDisplayEventHandler;
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class removeInventoryDisplayLoadedEventHandler;
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class removeMapMarkerCreatedEventHandler;
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class removeScrollWheelEventHandler;
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class restoreVariablesJIP;
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class revertKeyCodeLocalized;
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class sanitizeString;
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class serverLog;
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class setCaptivityStatus;
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class setForceWalkStatus;
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class setKeyDefault;
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class setName;
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class setParameter;
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class setPitchBankYaw;
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class setVariableJIP;
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class stringToColoredText;
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class subString;
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class toBin;
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class toBitmask;
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class toHex;
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class toNumber;
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class unmuteUnit;
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};
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};
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class AGM_Debug {
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class AGM_Debug {
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file = PATHTOF(functions\Debug);
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class exportConfig;
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class getChildren;
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class getDisplayConfigName;
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class log;
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class logControls;
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class logDisplays;
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class monitor;
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class showUser;
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};
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};
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class AGM_CuratorFix {
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class AGM_CuratorFix {
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file = PATHTOF(functions\CuratorFix);
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class addUnloadEventhandler;
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class fixCrateContent;
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};
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};
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}; |