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34 lines
1006 B
Plaintext
34 lines
1006 B
Plaintext
/*
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* Author: Jonpas, PabstMirror
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* Makes sure there is a ACE_MainActions on the object type
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*
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* Arguments:
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* 0: Object classname <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["Table", 0] call ace_interact_menu_fnc_addMainAction;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_objectType", "_typeNum"];
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private _namespace = [GVAR(ActNamespace), GVAR(ActSelfNamespace)] select _typeNum;
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private _actionTrees = _namespace getVariable _objectType;
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if (isNil "_actionTrees") then {
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_actionTrees = [];
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};
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private _parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode);
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if (isNil {_parentNode}) then {
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TRACE_2("No Main Action on object", _objectType, _typeNum);
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private _mainAction = ["ACE_MainActions", localize ELSTRING(interaction,MainAction), "", {}, {true}] call FUNC(createAction);
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[_objectType, _typeNum, [], _mainAction] call EFUNC(interact_menu,addActionToClass);
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};
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