ACE3/addons/reload/functions/fnc_startLinkingBelt.sqf
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

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/*
* Author: esteldunedain
* Start linking the belt
*
* Arguments:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob, kevin] call ace_reload_fnc_startLinkingBelt
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_target"];
if (vehicle _target != _target) exitWith {false};
private _magazineType = currentMagazine _target;
private _maxAmmo = [_player, _target] call FUNC(getAmmoToLinkBelt);
//if _maxAmmo is below 0 we quit
if (_maxAmmo <= 0) exitWith {};
// Condition to call each frame
private _condition = {
(_this select 0) params ["_player", "_target"];
([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1)
};
private _onFinish = {
(_this select 0) params ["_player", "_target", "_magazine"];
// Raise event on remote unit
[QGVAR(ammoLinked), [_target, _player, _magazine], [_target]] call CBA_fnc_targetEvent;
};
private _onFailure = {
EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
[_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
// Add back the magazine with the former ammo count
_player addMagazine _magazine;
};
[_player, "PutDown"] call EFUNC(common,doGesture);
// Remove the magazine with maximum remaining ammo
[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
// Call progress bar
[4, [_player, _target, [_magazineType, _maxAmmo]], _onFinish, _onFailure, (localize LSTRING(LinkingBelt)), _condition, ["isNotInside"]] call EFUNC(common,progressBar);