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54c9cf6c61
* Added initial compat * Added G-Forces compatibility * Added Reload compatibility * Add fuel capacities to planes and helicopters * Add fuel capacities to wheeled and tracked vehicles, added fuel cargo config * Add fuel capacities to OH-6 * Removed custom fuel capacities from Mi-2 with external tanks * Fix config errors * Add CSW compatibility for static guns * Add ACE arsenal to EMM main menu * Add CBA versioning check for SOG:PF * Add vn_emm to requiredAddons required for main menu patching * Fix arsenal not being added to main menu * Fix styling of ACE Arsenal button * Add CSW compat for mortars * Disable dragging of large statics * Disable frag for molotov * Set damage type of melee ammo * Add custom damage handling for punji traps * Add ACE Explosives compat to M18 Claymores * Improve digDistance of Claymore x3 * Add ACE Explosives compat to M14 and M16 mines * Add Explosives compat for M16 Trip Wire mines * Add Explosives compat for F1 Trip Wire mines * Add Explosives compat for Arty Shell Trip wire mine * Improve interaction points for explosives * Add Explosives compat for Satchel charge and AT mine * Add Explosives compat for Punji traps, improve comments * Add Explosives compat to M112 Breaching charge * Rename mines.hpp to explosives.hpp * Allow digging spiderholes with entrenching tool * Fix minor config errors * Add CSW pictures, models and stringtable entries * Add missing stringtable entries * Add CSW weapon pictures and stringtable entries * Handle punji trap damage with disabled medical * Disable cookoff for bicycles * Remove custom digging tools (needs deeper changes) * Improve spiderhole digging translation * Fill CfgPatches units and weapons arrays for Zeus * Add witty comment * Use lowercase for external component names * Fix indentation * Fix missing base class * Remove accidentally added files * pboProject fixes for S.O.G. Prairie Fire Compatibility (#8311) * Change macros to work with pboproject * Add placeholders for VN p3d files * Add ending newlines Co-authored-by: jonpas <jonpas33@gmail.com> * Fix UBC Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Manually triggers punji trap damage.
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*
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* Arguments:
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* 0: Punji trap <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [trap] call ace_compat_sog_fnc_handlePunjiTrapDamage
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*
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* Public: No
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*/
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params ["_trap"];
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if (isNull (configFile >> "CfgPatches" >> "ace_medical")) exitWith {};
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private _radius = getNumber (configOf _trap >> "indirectHitRange");
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private _affectedUnits = (_trap nearEntities ["CAManBase", _radius]) select {local _x};
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(getShotParents _trap) params ["", "_instigator"];
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if (_affectedUnits isEqualTo []) exitWith {};
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private _bodyParts = [];
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private _stabCount = 0;
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switch (typeOf _trap select [0, 16]) do {
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// Large trap
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case "vn_mine_punji_01": {
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_bodyParts = ["LeftLeg", "RightLeg", "Body"];
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_stabCount = random [7, 10, 13];
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};
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// Small trap
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case "vn_mine_punji_02": {
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_bodyParts = ["LeftLeg", "RightLeg"];
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_stabCount = random [3, 5, 7];
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};
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// Whip trap
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case "vn_mine_punji_03": {
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_bodyParts = ["LeftLeg", "RightLeg", "Body"];
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_stabCount = random [3, 5, 7];
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};
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};
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{
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for "_i" from 0 to _stabCount do {
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[_x, random [1, 2, 3], selectRandom _bodyParts, "stab", _instigator] call EFUNC(medical,addDamageToUnit);
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};
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} forEach _affectedUnits;
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