mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
96 lines
2.9 KiB
Plaintext
96 lines
2.9 KiB
Plaintext
/*
|
|
* Author: esteldunedain
|
|
* Collect a entire tree of active actions
|
|
*
|
|
* Arguments:
|
|
* 0: Object <OBJECT>
|
|
* 1: Original action tree <ARRAY>
|
|
* 2: Parent path <ARRAY>
|
|
* 3: Distance to base point (will be 0 for self/zeus/in-vehicle) <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* Active children <ARRAY>
|
|
*
|
|
* Example:
|
|
* [bob, [array], [array], 5] call ACE_interact_menu_fnc_collectActoveActionTree
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_object", "_origAction", "_parentPath", "_distanceToBasePoint"];
|
|
_origAction params ["_origActionData", "_origActionChildren"];
|
|
|
|
private _target = _object;
|
|
private _player = ACE_player;
|
|
|
|
// Check if the function should be modified first
|
|
if !((_origActionData select 10) isEqualTo {}) then {
|
|
// It should, so make a copy and pass it to the modifierFunction
|
|
_origActionData = +_origActionData;
|
|
[_target, ACE_player, _origActionData select 6, _origActionData] call (_origActionData select 10);
|
|
};
|
|
|
|
_origActionData params ["_actionName", "", "", "_statementCode", "_conditionCode", "_insertChildrenCode", "_customParams", "", "_distance"];
|
|
|
|
// Return nothing if the action itself is not active
|
|
if !([_target, ACE_player, _customParams] call _conditionCode) exitWith {
|
|
[]
|
|
};
|
|
|
|
// Return nothing if the action is to far (including checking sub actions) [DISABLED FOR NOW ref #2196]
|
|
// if (_distanceToBasePoint > _distance) exitWith {
|
|
// []
|
|
// };
|
|
|
|
private _fullPath = +_parentPath;
|
|
_fullPath pushBack _actionName;
|
|
private _activeChildren = [];
|
|
|
|
// If there's a statement to dynamically insert children then execute it
|
|
if !({} isEqualTo _insertChildrenCode) then {
|
|
private _dynamicChildren = [_target, ACE_player, _customParams] call _insertChildrenCode;
|
|
|
|
// Collect dynamic children class actions
|
|
{
|
|
private _action = [_x select 2, _x, _fullPath, _distanceToBasePoint] call FUNC(collectActiveActionTree);
|
|
if ((count _action) > 0) then {
|
|
_activeChildren pushBack _action;
|
|
};
|
|
nil
|
|
} count _dynamicChildren;
|
|
};
|
|
|
|
// Collect children class actions
|
|
{
|
|
private _action = [_object, _x, _fullPath, _distanceToBasePoint] call FUNC(collectActiveActionTree);
|
|
if ((count _action) > 0) then {
|
|
_activeChildren pushBack _action;
|
|
};
|
|
nil
|
|
} count _origActionChildren;
|
|
|
|
// Collect children object actions
|
|
{
|
|
_x params ["_actionData", "_pPath"];
|
|
|
|
// Check if the action is children of the original action
|
|
if (_pPath isEqualTo _fullPath) then {
|
|
private _action = [_object, [_actionData,[]], _fullPath, _distanceToBasePoint] call FUNC(collectActiveActionTree);
|
|
if ((count _action) > 0) then {
|
|
_activeChildren pushBack _action;
|
|
};
|
|
};
|
|
nil
|
|
} count GVAR(objectActionList);
|
|
|
|
|
|
// If the original action has no statement, and no children, don't display it
|
|
if ((_activeChildren isEqualTo []) && {_statementCode isEqualTo {}}) exitWith {
|
|
// @todo: Account for showDisabled?
|
|
[]
|
|
};
|
|
|
|
|
|
[_origActionData, _activeChildren, _object]
|