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ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
94 lines
2.9 KiB
Plaintext
94 lines
2.9 KiB
Plaintext
/*
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* Author: SilentSpike
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* Compile the zeus action menu (only to be done once)
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_interact_menu_fnc_compileMenuZeus
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// Exit if the action menu is already compiled for zeus
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if !(isNil {missionNamespace getVariable [QGVAR(ZeusActions), nil]}) exitWith {};
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private _recurseFnc = {
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params ["_actionsCfg"];
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private _actions = [];
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{
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private _entryCfg = _x;
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if(isClass _entryCfg) then {
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private _displayName = getText (_entryCfg >> "displayName");
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private _icon = getText (_entryCfg >> "icon");
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private _statement = compile (getText (_entryCfg >> "statement"));
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private _condition = getText (_entryCfg >> "condition");
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if (_condition == "") then {_condition = "true"};
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private _insertChildren = compile (getText (_entryCfg >> "insertChildren"));
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private _modifierFunction = compile (getText (_entryCfg >> "modifierFunction"));
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private _showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0;
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private _enableInside = (getNumber (_entryCfg >> "enableInside")) > 0;
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private _canCollapse = (getNumber (_entryCfg >> "canCollapse")) > 0;
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private _runOnHover = true;
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if (isText (_entryCfg >> "runOnHover")) then {
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_runOnHover = compile getText (_entryCfg >> "runOnHover");
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} else {
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_runOnHover = (getNumber (_entryCfg >> "runOnHover")) > 0;
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};
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private _condition = compile _condition;
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private _children = [_entryCfg] call _recurseFnc;
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private _entry = [
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[
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configName _entryCfg,
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_displayName,
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_icon,
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_statement,
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_condition,
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_insertChildren,
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{},
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[0,0,0],
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10, //distace
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[_showDisabled,_enableInside,_canCollapse,_runOnHover,false],
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_modifierFunction
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],
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_children
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];
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_actions pushBack _entry;
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};
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} forEach (configProperties [_actionsCfg, "isClass _x", true]);
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_actions
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};
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private _actionsCfg = configFile >> "ACE_ZeusActions";
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// Create a master action to base zeus actions on
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GVAR(ZeusActions) = [
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[
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[
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"ACE_ZeusActions",
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localize LSTRING(ZeusActionsRoot),
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"\A3\Ui_F_Curator\Data\Logos\arma3_zeus_icon_ca.paa",
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{true},
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{true},
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{},
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{},
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{[0,0,0]},
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10,
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[false,true,false,false,false]
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],
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[_actionsCfg] call _recurseFnc
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]
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];
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