ACE3/addons/refuel/functions/fnc_checkFuel.sqf
Dystopian 559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00

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/*
* Author: GitHawk
* Get the remaining fuel amount
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Source <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, fuelTruck] call ace_refuel_fnc_checkFuel
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_source", objNull, [objNull]]];
private _fuel = [_source] call FUNC(getFuel);
[
TIME_PROGRESSBAR(REFUEL_PROGRESS_DURATION * 2),
[_unit, _source, _fuel],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_source", objNull, [objNull]], ["_fuel", 0, [0]]];
if (_fuel > 0 ) then {
[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit], _unit] call CBA_fnc_targetEvent;
} else {
[QEGVAR(common,displayTextStructured), [LSTRING(Hint_Empty), 2, _unit], _unit] call CBA_fnc_targetEvent;
};
true
},
{true},
localize LSTRING(CheckFuelAction),
{true},
[INTERACT_EXCEPTIONS]
] call EFUNC(common,progressBar);