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https://github.com/acemod/ACE3.git
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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
41 lines
1.0 KiB
Plaintext
41 lines
1.0 KiB
Plaintext
/*
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* Author: GitHawk
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* Get the remaining fuel amount
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Source <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, fuelTruck] call ace_refuel_fnc_checkFuel
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_source", objNull, [objNull]]];
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private _fuel = [_source] call FUNC(getFuel);
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[
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TIME_PROGRESSBAR(REFUEL_PROGRESS_DURATION * 2),
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[_unit, _source, _fuel],
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{
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params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_source", objNull, [objNull]], ["_fuel", 0, [0]]];
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if (_fuel > 0 ) then {
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[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RemainingFuel), _fuel], 2, _unit], _unit] call CBA_fnc_targetEvent;
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} else {
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[QEGVAR(common,displayTextStructured), [LSTRING(Hint_Empty), 2, _unit], _unit] call CBA_fnc_targetEvent;
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};
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true
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},
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{true},
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localize LSTRING(CheckFuelAction),
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{true},
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[INTERACT_EXCEPTIONS]
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] call EFUNC(common,progressBar);
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