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49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
/*
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* Author: Commy2 and esteldunedain
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* Displays the weapon temperature
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Values:
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* None
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*
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* Example:
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* [player, currentWeapon player] call ace_overheating_fnc_displayTemperature
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_weapon"];
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TRACE_2("params",_player,_weapon);
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// Calculate cool down of weapon since last shot
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private _temperature = [_player, _weapon, 0] call FUNC(updateTemperature);
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private _scaledTemperature = (_temperature / 1000) min 1;
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private _color = [
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2 * (_scaledTemperature * 2 min 1) min 1,
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2 * (1 - (_scaledTemperature * 2 min 1)) min 1,
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00
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];
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private _count = round (12 * _scaledTemperature);
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private _string = "";
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for "_a" from 1 to _count do {
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_string = _string + "|";
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};
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private _text = [_string, _color] call EFUNC(common,stringToColoredText);
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_string = "";
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for "_a" from (_count + 1) to 12 do {
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_string = _string + "|";
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};
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_text = composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)];
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private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[_text, _picture] call EFUNC(common,displayTextPicture);
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