ACE3/addons/medical_vitals
Rutger "RedBery" Meijering 15036d7fd8 Fixes to unconsciousness and damageTypes systems (#6589)
* Fixes BleedingCoef having impact on bloodloss KO
Fixes incorrect var in setUnconscious

* Changes method for checking if typeOfDamage is valid
Adds check for if typeOfDamage is valid to extension version of woundsHandler

* Changes collision wound location select to a weighted system to make it more lethal at faster collisions
Adds collision and drowning damage types to config (drowning has no related wounds to prevent wounds being added while drowning).

* Fixes unneeded space

* Fixes minor mistake (body damage chance should go from 1 to 0 without ever becoming negative)
2019-03-21 19:33:51 +01:00
..
functions Fixes to unconsciousness and damageTypes systems (#6589) 2019-03-21 19:33:51 +01:00
$PBOPREFIX$ Added seperate vitals component 2017-04-02 00:27:50 +02:00
CfgEventHandlers.hpp Add missing PREPs 2018-04-27 15:43:41 +01:00
config.cpp Fix required addons in medical restructure (#6441) 2018-07-18 19:19:28 +01:00
script_component.hpp Disable debugging (#6482) 2018-07-30 00:07:30 +02:00
XEH_postInit.sqf Add missing PREPs 2018-04-27 15:43:41 +01:00
XEH_preInit.sqf Add missing PREPs 2018-04-27 15:43:41 +01:00
XEH_PREP.hpp Add missing PREPs 2018-04-27 15:43:41 +01:00
XEH_preStart.sqf Add missing PREPs 2018-04-27 15:43:41 +01:00