ACE3/addons/ai
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions Pass function by reference to Draw3D EH (#7333) 2019-12-26 19:42:48 -06:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgEventHandlers.hpp Pass function by reference to Draw3D EH (#7333) 2019-12-26 19:42:48 -06:00
CfgWeapons.hpp Update SMG_02 base class for 1.66 (#4718) 2016-12-01 12:05:28 -06:00
config.cpp Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Zeus - Toggle NVGs and Flashlights improvements (#6219) 2018-04-19 14:01:26 -05:00
stringtable.xml Turkish Language Update (#7690) 2020-05-09 12:26:27 -05:00
XEH_postInit.sqf Improve ai garrison pathing (#6649) 2018-10-23 13:28:30 -05:00
XEH_preInit.sqf Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00
XEH_PREP.hpp Pass function by reference to Draw3D EH (#7333) 2019-12-26 19:42:48 -06:00
XEH_preStart.sqf Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00

ace_ai

Overhaul of AI firing modes of vanilla weapons, encouraging the AI to use full-auto and bursts more often.