ACE3/addons/movement
Kyle Mckay 56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
..
functions display inventory weight in stream friendly UI mode 2019-08-14 09:47:24 +01:00
$PBOPREFIX$ port movement 2015-01-18 06:45:28 +01:00
CfgEventHandlers.hpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
CfgFatigue.hpp Increased ability to look up #1846, Cleaned up new and empty lines in movement 2015-07-15 00:35:12 +02:00
CfgMoves.hpp shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078) 2019-06-28 12:11:00 -05:00
CfgVehicles.hpp Fixed comment typo 2015-07-15 00:36:05 +02:00
config.cpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_movement

Various tweaks to movement animations.