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9b36ccadcc
* Cleanup * Returned lines between classes * Add files via upload
24 lines
1.1 KiB
C++
24 lines
1.1 KiB
C++
acceleration = 300;
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maxSpeed = 936;
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irScanRangeMin = 500;
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irScanRangeMax = 5000;
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aileronSensitivity = 0.64;
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elevatorSensitivity = 0.682;
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rudderInfluence = 0.001;
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aileronControlsSensitivityCoef = 3;
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elevatorControlsSensitivity = 2;
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rudderControlsSensitivityoef = 4;
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elevatorCoef[] = {0.6, 0.73, 0.62, 0.52, 0.39, 0.33, 0.28};
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aileronCoef[] = {0.5, 0.68, 0.75, 0.86, 0.92, 0.96, 1};
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rudderCoef[] = {0.9, 0.75, 0.58, 0.45, 0.38, 0.35, 0.3};
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envelope[] = {0, 0.06, 1.2, 3, 3.6, 3.75, 3.65, 3.45, 3.3, 2.8, 2.4, 1.9, 1.5};
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angleOfIndicence = 0.0523599; //determines velocity vector behaviour, how quickly it catches up with where your nose is pointing, I think
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draconicForceXCoef = 7.5; //max angle of attack, lower value gives higher aoa
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draconicForceYCoef = 0.2198; //Something to do with bleed off of speed, low values seem to increase bleed off
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draconicForceZCoef = 5.12; //????
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draconicTorqueXCoef = 0.18; //resistance to elevator input, also impacts speed degradation
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draconicTorqueYCoef = 0.000017;
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thrustCoef[] = {1.3, 1.27, 1.24, 1.2, 1.17, 1.15, 1.13, 1.1, 1.06, 1, 0.94, 0.72, 0.51, 0.4, 0.25, 0};
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gunAimDown = 0.029;
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flapsFrictionCoef = 0.32;
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