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https://github.com/acemod/ACE3.git
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aeb0614e7e
* Cleanup map gesture sync / color mapping - Adds ace_common_fnc_setPlayerOwner which syncs player's owner var - Redo publicVarClient with CBA's ownerEvent - Remove old ace_settings - Make color module run globaly - Ad public ace_map_gestures_fnc_addGroupColorMapping * fix return
43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
/*
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* Author: Dslyecxi, MikeMatrix
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* Transmit PFH
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* 1: PFH ID <NUMBER>
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*
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* Return Value:
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* Return description <TYPE>
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*
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* Example:
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* [[], 2] call ace_map_gestures_fnc_transmit
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*
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* Public: No
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*/
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#include "script_component.hpp"
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BEGIN_COUNTER(transmit);
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params ["", "_pfhId"];
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if (!visibleMap) then {
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call FUNC(endTransmit);
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};
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if (!GVAR(EnableTransmit) || !visibleMap) exitWith {
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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};
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{
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private _owner = _x getVariable [QEGVAR(common,playerOwner), -1];
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if (_owner > -1) then {
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private _remotePos = _x getVariable [QGVAR(remotePos), [0,0,0]];
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if ((_remotePos distance2d GVAR(pointPosition)) > 1) then { // Only transmit when actually moving
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[QGVAR(syncPos), [ACE_Player, GVAR(pointPosition)], _owner] call CBA_fnc_ownerEvent;
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_x setVariable [QGVAR(remotePos), GVAR(pointPosition)];
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};
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};
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} count ([ACE_player, GVAR(maxRange)] call FUNC(getProximityPlayers));
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END_COUNTER(transmit);
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