ACE3/addons/medical_status/functions
SilentSpike 56cb638aff Stop AI firing at unconscious units (#7074)
This just reimplemented the behaviour from #5864

I believe we though using `setUnconscious` command would make this
unnecessary, but testing seems to show that's not the case
2019-06-27 17:11:51 -05:00
..
fnc_addMedicationAdjustment.sqf Medical - Improve adjustment calcs / wound blood loss / medications (#6910) 2019-04-27 14:12:11 -05:00
fnc_adjustPainLevel.sqf Update headers 2019-03-30 11:07:54 -05:00
fnc_getBloodLoss.sqf Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010) 2019-06-10 11:23:21 -05:00
fnc_getBloodPressure.sqf Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010) 2019-06-10 11:23:21 -05:00
fnc_getBloodVolumeChange.sqf Medical - Improve adjustment calcs / wound blood loss / medications (#6910) 2019-04-27 14:12:11 -05:00
fnc_getCardiacOutput.sqf Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010) 2019-06-10 11:23:21 -05:00
fnc_hasStableVitals.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_initUnit.sqf Add wounds var macros (#7058) 2019-06-22 13:36:27 -05:00
fnc_isBeingCarried.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_isBeingDragged.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_isInStableCondition.sqf Medical - Improve adjustment calcs / wound blood loss / medications (#6910) 2019-04-27 14:12:11 -05:00
fnc_setCardiacArrest.sqf Make state change status updates consistent (#6538) 2018-08-25 16:40:22 +01:00
fnc_setDead.sqf Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966) 2019-04-27 14:04:31 -05:00
fnc_setUnconscious.sqf Stop AI firing at unconscious units (#7074) 2019-06-27 17:11:51 -05:00
fnc_updateWoundBloodLoss.sqf Add wounds var macros (#7058) 2019-06-22 13:36:27 -05:00
script_component.hpp Fix preprocessor includes 2018-04-27 15:21:49 +01:00