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c44a1e7ea7
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage #9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick
60 lines
2.2 KiB
Plaintext
60 lines
2.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Checks hitpoint damage and determines if a vehicle should cookoff.
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*
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* Arguments:
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* 0: The vehicle <OBJECT>
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* 1: Chance of fire <NUMBER>
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* 2: Intensity of cookoff <NUMBER>
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* 3: Person who instigated cookoff <OBJECT> (default: objNull)
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* 4: Part of vehicle which got hit <STRING> (default: "")
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* 5: Whether or not the vehicle can spawn ring-fire effect <BOOL> (default: false)
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* 6: Can Jet <BOOL> (default: true)
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*
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* Return Value:
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* If cooked off
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*
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* Example:
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* [tank2, 0.1, 5] call ace_vehicle_damage_fnc_handleCookoff;
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*
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* Public: No
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*/
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params ["_vehicle", "_chanceOfFire", "_intensity", ["_injurer", objNull], ["_hitPart", ""], ["_canRing", false], ["_canJet", true]];
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// Ignore if the vehicle is already cooking off
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if (_vehicle getVariable [QEGVAR(cookoff,isCookingOff), false]) exitWith {true};
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_chanceOfFire = _chanceOfFire * EGVAR(cookoff,probabilityCoef);
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if (_chanceOfFire >= random 1) exitWith {
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private _configOf = configOf _vehicle;
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private _fireDetonateChance = [_configOf >> QGVAR(detonationDuringFireProb), "number", 0] call CBA_fnc_getConfigEntry;
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if (_canRing) then {
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_canRing = ([_configOf >> QGVAR(canHaveFireRing), "number", 0] call CBA_fnc_getConfigEntry) == 1;
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};
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if (_canJet) then {
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_canJet = ([_configOf >> QEGVAR(cookoff,canHaveFireJet), "number", 1] call CBA_fnc_getConfigEntry) == 1;
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};
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private _delayWithSmoke = _chanceOfFire < random 1;
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private _detonateAfterCookoff = (_fireDetonateChance / 4) > random 1;
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private _source = "";
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if (_hitPart == "engine") then {
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_source = ["hit_engine_point", "HitPoints"];
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};
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[QEGVAR(cookOff,cookOffServer), [_vehicle, _intensity, _injurer, _injurer, _delayWithSmoke, _fireDetonateChance, _detonateAfterCookoff, _source, _canRing, _canJet]] call CBA_fnc_serverEvent;
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LOG_4("Cooking-off [%1] with a chance-of-fire [%2] - Delayed Smoke | Detonate after cookoff [%3 | %4]",_vehicle,_chanceOfFire,_delayWithSmoke,_detonateAfterCookoff);
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[_vehicle] spawn FUNC(abandon);
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LOG_1("[%1] is on fire is bailing",_vehicle);
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true
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};
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LOG_2("[%1] No Cook-off - Chance of fire [%2]",_vehicle,_chanceOfFire);
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false
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