ACE3/addons/interaction/functions/fnc_sendAway.sqf
2016-07-12 16:16:01 +02:00

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/*
* Author: KoffeinFlummi, commy2
* Sends a near civilian crowd away with a chance of failure.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [civillian] call ace_interaction_fnc_sendAway
*
* Public: No
*/
#include "script_component.hpp"
#define SEND_DISTANCE 50
#define SEND_RADIUS 10
params ["_unit"];
[_unit, "GestureGo"] call EFUNC(common,doGesture);
private "_chance";
_chance = [0.5, 0.8] select (count weapons _unit > 0);
{
if (count weapons _x == 0 && {random 1 < _chance}) then {
private "_position";
_position = getPosASL _unit vectorAdd (eyeDirection _unit vectorMultiply SEND_DISTANCE);
_position set [2, 0];
[QGVAR(sendAway), [_x, _position], [_x]] call CBA_fnc_targetEvent;
};
false
} count (_unit nearEntities ["Civilian", SEND_RADIUS]);