mirror of
https://github.com/acemod/ACE3.git
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139 lines
4.7 KiB
Plaintext
139 lines
4.7 KiB
Plaintext
/*
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* Author: NouberNou and esteldunedain
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* Render all available nearby interactions
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*
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* Argument:
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* None
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*
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* Return value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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BEGIN_COUNTER(fnc_render);
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private ["_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"];
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_foundTarget = false;
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if (GVAR(openedMenuType) >= 0) then {
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// _cursorPos1 = positionCameraToWorld [0, 0, 2];
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_cursorPos2 = positionCameraToWorld [0, 0, 2];
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// Render all available nearby interactions
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call FUNC(renderActionPoints);
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// Draw the red selector only when there's no cursor
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if !(uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
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[[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector);
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};
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_cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
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_closestDistance = 1000000;
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_closestSelection = -1;
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{
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_sPos = _x select 1;
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_disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2);
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if(_disSq < 0.0125 && _disSq < _closestDistance) then {
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_closestDistance = _disSq;
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_closestSelection = _forEachIndex;
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};
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} forEach GVAR(currentOptions);
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if(_closestSelection == -1) exitWith {};
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_closest = GVAR(currentOptions) select _closestSelection;
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_sPos = _closest select 1;
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_cTime = ACE_diagTime;
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_delta = _cTime - GVAR(lastTime);
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GVAR(lastTime) = _cTime;
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GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360;
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[_sPos, format [QUOTE(PATHTOF(ui\selector%1.paa)), floor (((abs GVAR(rotationAngle)) mod 90) / 6)]] call FUNC(renderSelector);
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_foundTarget = true;
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GVAR(actionSelected) = true;
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GVAR(selectedAction) = (_closest select 0) select 1;
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GVAR(selectedTarget) = (GVAR(selectedAction)) select 2;
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_misMatch = false;
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_hoverPath = (_closest select 2);
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if((count GVAR(lastPath)) != (count _hoverPath)) then {
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_misMatch = true;
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} else {
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{
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if !(_x isEqualTo (_hoverPath select _forEachIndex)) exitWith {
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_misMatch = true;
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};
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} forEach GVAR(lastPath);
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};
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if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > 0.25}) then {
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GVAR(startHoverTime) = ACE_diagTime;
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GVAR(lastPath) = _hoverPath;
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GVAR(expanded) = false;
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} else {
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if(!GVAR(expanded) && ACE_diagTime-GVAR(startHoverTime) > 0.25) then {
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GVAR(expanded) = true;
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// Start the expanding menu animation only if the user is not going up the menu
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if !([GVAR(menuDepthPath),GVAR(lastPath)] call FUNC(isSubPath)) then {
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GVAR(expandedTime) = ACE_diagTime;
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};
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GVAR(menuDepthPath) = +GVAR(lastPath);
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// Execute the current action if it's run on hover
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private "_runOnHover";
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_tmp = ((GVAR(selectedAction) select 0) select 9) select 3;
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_runOnHover = true;
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if ((typeName _tmp) == "CODE" ) then {
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_runOnHover = call _tmp;
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} else {
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if ((typeName _tmp) == "BOOL" ) then {
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_runOnHover = _tmp;
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} else {
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_runOnHover = _tmp > 0;
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};
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};
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if (_runOnHover) then {
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this = GVAR(selectedTarget);
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_player = ACE_Player;
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_target = GVAR(selectedTarget);
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// Clear the conditions caches
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["clearConditionCaches", []] call EFUNC(common,localEvent);
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// Check the action conditions
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_actionData = GVAR(selectedAction) select 0;
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if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
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// Call the statement
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[_target, _player, _actionData select 6] call (_actionData select 3);
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// Clear the conditions caches again if the action was performed
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["clearConditionCaches", []] call EFUNC(common,localEvent);
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};
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};
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};
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};
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};
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if(!_foundTarget && GVAR(actionSelected)) then {
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GVAR(actionSelected) = false;
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GVAR(expanded) = false;
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GVAR(lastPath) = [];
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};
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for "_i" from GVAR(iconCount) to (count GVAR(iconCtrls))-1 do {
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ctrlDelete (GVAR(iconCtrls) select _i);
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GVAR(ParsedTextCached) set [_i, ""];
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};
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GVAR(iconCtrls) resize GVAR(iconCount);
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GVAR(iconCount) = 0;
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END_COUNTER(fnc_render);
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