ACE3/addons/disarming/functions/fnc_eventTargetFinish.sqf
2016-08-22 21:06:52 +02:00

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/*
* Author: PabstMirror
*
* After FUNC(disarmDropItems) has completed, passing a possible error code.
* Passes that error back to orginal caller.
*
* Arguments:
* 0: caller <OBJECT>
* 1: target <OBJECT>
* 2: errorMsg <STRING>
*
* Return Value:
* Nothing
*
* Example:
* [player1, player2, "Someting fucked up"] call ace_disarming_fnc_eventTargetFinish
*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target", "_errorMsg"];
if (_errorMsg != "") then {
INFO_2("%1 - eventTargetFinish: %2",CBA_missionTime,_this);
[QGVAR(debugCallback), [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent;
};