ACE3/addons/repair/functions/fnc_useItems.sqf
PabstMirror ab769757d9 Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff

Normalize Depends - Skip Glass Repair

Fix spawned wheel/track not having correct damage

getHitpointString robustness, hatchback fuelHitpoint, fix count errors

-

Formatting

local -> private

Fix Stuff
2015-11-20 21:11:50 -06:00

42 lines
1.1 KiB
Plaintext

/*
* Author: Glowbal
* Use Equipment items if any is available.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Item classnames <ARRAY>
*
* ReturnValue:
* [Had Item to Use <BOOL>, Array of units that used the items <ARRAY>] <ARRAY>
*
* Example:
* [unit, ["classname1", "classname2"]] call ace_repair_fnc_useItems
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_items"];
TRACE_2("params",_unit,_items);
private ["_itemUsedInfo", "_itemsUsedBy"];
_itemsUsedBy = [];
{
// handle a one of type use item
if (typeName _x == "ARRAY") then {
{
_itemUsedInfo = [_unit, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitWith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
} forEach _x;
};
// handle required item
if (typeName _x == "STRING") then {
_itemUsedInfo = [_unit, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitWith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
};
} forEach _items;
[count _items == count _itemsUsedBy, _itemsUsedBy];