ACE3/addons/nightvision
2019-09-14 15:36:28 -03:00
..
data ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
models Move model to folder 2015-02-17 22:06:37 -06:00
UI Initial commit 2015-10-07 20:11:07 +02:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
ACE_Settings.hpp NightVision - Add setting for shutter effects (#6134) 2018-02-10 03:31:22 +01:00
CfgEventHandlers.hpp NVG - Fix grain and color effects (#6018) 2018-01-05 18:23:56 -06:00
CfgVehicles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
CfgWeapons.hpp Fix ENVG II overlay (#6630) 2018-10-08 15:24:44 -05:00
config.cpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
initSettings.sqf Add param for settings that require restart (#6512) 2018-11-02 12:58:57 -05:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
script_component.hpp Fix NVG adjustable brightness (#6291) 2018-05-31 11:07:31 -05:00
stringtable.xml Portugues Language Updated 2019-09-14 15:36:28 -03:00
XEH_postInit.sqf Add seperate setting for noise intensity (#6059) 2018-02-06 13:38:23 -06:00
XEH_preInit.sqf More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
XEH_PREP.hpp ST Nightvision Effects (#4694) 2017-12-06 13:15:33 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_nightvision

Adds different types of NVGs with different levels of quality.

Maintainers

The people responsible for merging changes to this component or answering potential questions.