ACE3/addons/medical_engine/functions/fnc_damageBodyPart.sqf
2016-10-02 17:50:17 +02:00

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/*
* Author: commy2
* Damages a body part of a local unit. Does not kill the unit.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Selection, can be "Head", "Body", "Arms" or "Legs" <STRING>
* 2: Damage (optional, default: true) <BOOLEAN>
*
* Return Value:
* None
*
* Example:
* [player, "HEAD"] call ace_medical_engine_fnc_damageBodyPart
*
* Notes:
* Head: Blood visuals @ 0.45
* Body: Blood visuals @ 0.45
* Arms: Blood visuals @ 0.35, increases weapon sway linerarly
* Legs: Blood visuals @ 0.35, limping @ 0.5
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_selection", "", [""]], ["_damage", true, [false]]];
if (!local _unit) exitWith {
ERROR("Unit not local or null");
};
_damage = [0, 0.495] select _damage;
switch (toLower _selection) do {
case ("head"): {
_unit setHitPointDamage ["HitHead", _damage];
};
case ("body"): {
_unit setHitPointDamage ["HitBody", _damage];
};
case ("arms"): {
_unit setHitPointDamage ["HitHands", _damage + ([0, PAIN_MAX_DAMAGE] select (_unit getVariable [QGVAR(isInPain), false]))];
};
case ("legs"): {
_unit setHitPointDamage ["HitLegs", _damage + ([0, LIMPING_MIN_DAMAGE] select (_unit getVariable [QGVAR(isLimping), false]))];
};
};