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50 lines
1.3 KiB
INI
50 lines
1.3 KiB
INI
class CfgSkeletons
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{
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class ace_spottingscope_skeleton: Default {
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isDiscrete = 1;
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skeletonInherit = "Default";
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skeletonBones[] = {
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"otocvez","",
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"otochlaven","otocvez"
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};
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};
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};
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class CfgModels {
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class Default {
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sectionsInherit = "";
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sections[] = {};
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skeletonName = "";
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};
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class spottingscope: Default {
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skeletonName = "ace_spottingscope_skeleton";
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sectionsInherit = "Default";
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class animations {
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class mainTurret {
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type = "rotationY";
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source = "mainTurret";
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selection = "otocvez";
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axis = "osaveze";
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minValue = "rad -360";
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maxValue = "rad +360";
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angle0 = "rad -360";
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angle1 = "rad +360";
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};
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class mainGun {
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type = "rotationX";
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source = "mainGun";
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selection = "otochlaven";
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axis = "osahlavne";
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minValue = "rad -360";
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maxValue = "rad +360";
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angle0 = "rad -360";
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angle1 = "rad +360";
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};
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};
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};
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};
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