..
data
Add some editor previews ( #7254 )
2019-10-29 17:10:40 -05:00
functions
Medical - Combine advancedBandages and woundReopening settings
2020-01-04 15:43:51 -05:00
sounds
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
ui
Medical - Finish splint/fracture ( #7045 )
2019-06-22 16:47:35 -05:00
$PBOPREFIX$
Add first step in medical rewrite
2016-06-30 17:33:29 +02:00
ACE_Medical_Facilities.hpp
Medical Treatment - Add medical facility classes config ( #7047 )
2019-06-11 20:02:40 -05:00
ACE_Medical_Treatment_Actions.hpp
Add setting for blood transfusion medic level
2020-01-16 00:28:02 +01:00
ACE_Medical_Treatment.hpp
Fix incorrect reopening chance for QuikClot on large abrasions ( #7383 )
2020-01-04 12:33:49 +00:00
Cfg3DEN.hpp
Medical Treatment - Add medical facility classes config ( #7047 )
2019-06-11 20:02:40 -05:00
CfgEventHandlers.hpp
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
CfgReplacementItems.hpp
Fast medical item replacement ( #7224 )
2019-10-11 15:00:25 -05:00
CfgVehicles.hpp
Add some editor previews ( #7254 )
2019-10-29 17:10:40 -05:00
CfgWeapons.hpp
Change medical item masses to be same as old medical ( #7200 )
2019-10-05 22:25:38 +02:00
config.cpp
Medical - Cleanup settings ( #7057 )
2019-06-28 11:50:11 -05:00
initSettings.sqf
Medical - Combine advancedBandages and woundReopening settings ( #7392 )
2020-02-22 22:09:56 +01:00
script_component.hpp
Medical - add dummy cfgVehicle entries for old modules ( #7091 )
2019-07-05 15:32:19 -05:00
stringtable.xml
Medical - Combine advancedBandages and woundReopening settings ( #7392 )
2020-02-22 22:09:56 +01:00
XEH_postInit.sqf
Fast medical item replacement ( #7224 )
2019-10-11 15:00:25 -05:00
XEH_preInit.sqf
Fast medical item replacement ( #7224 )
2019-10-11 15:00:25 -05:00
XEH_PREP.hpp
Fast medical item replacement ( #7224 )
2019-10-11 15:00:25 -05:00
XEH_preStart.sqf
Change split medical in two components
2016-06-13 17:00:56 +02:00