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b3192adbb7
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present. Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group. I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
31 lines
736 B
C++
31 lines
736 B
C++
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PREP(addObjectToCurator);
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PREP(bi_moduleCurator);
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PREP(bi_moduleMine);
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PREP(bi_moduleProjectile);
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PREP(bi_moduleRemoteControl);
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PREP(handleZeusUnitAssigned);
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PREP(moduleAddSpareTrack);
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PREP(moduleAddSpareWheel);
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PREP(moduleCaptive);
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PREP(moduleGlobalSetSkill);
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PREP(moduleGroupSide);
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PREP(moduleSearchNearby);
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PREP(moduleSetMedic);
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PREP(moduleSetMedicalVehicle);
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PREP(moduleSetMedicalFacility);
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PREP(moduleSurrender);
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PREP(moduleTeleportPlayers);
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PREP(moduleUnconscious);
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PREP(moduleZeusSettings);
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PREP(ui_attributeCargo);
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//PREP(ui_attributePosition);
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PREP(ui_attributeRadius);
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PREP(ui_defendArea);
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PREP(ui_globalSetSkill);
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PREP(ui_groupSide);
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PREP(ui_patrolArea);
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PREP(ui_searchArea);
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PREP(ui_teleportPlayers);
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PREP(zeusAttributes);
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