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https://github.com/acemod/ACE3.git
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59af3e1f6d
* medical_treatment * advanced_throwing * common, csw * Update fnc_replaceRegisteredItems.sqf * Sanitised numerous components * Update XEH_postInit.sqf * Update XEH_postInit.sqf * FUNC -> LINKFUNC * Changed tagging hashmap * Reverted some changes * Reverted some changes * Update XEH_clientInit.sqf * Tweaks and fixes * Fix number replacements * Minor cleanup * Update fnc_getMagazineName.sqf * Update fnc_getMagazineName.sqf * Minor improvement * Made factions case-sensitive and added `toLowerANSI` to be safe * Update fnc_getDetectedObject.sqf * Update addons/common/functions/fnc_actionKeysNamesConverted.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Throw error if item doesn't exist --------- Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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// Exit on Headless
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if (!hasInterface) exitWith {};
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// Compile and cache config UI
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GVAR(configCache) = createHashMap;
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call FUNC(compileConfigUI);
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// Scripted API namespace
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GVAR(elementsSet) = createHashMap;
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// Attach all event handlers where UI has to be updated
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["CBA_settingsInitialized", {
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// Initial settings
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[false] call FUNC(setElements);
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// On load and entering/exiting a vehicle
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["ace_infoDisplayChanged", {
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// Selective UI Advanced
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// Defaults must be set in this EH to make sure controls are activated and advanced settings can be modified
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{
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[_x, missionNamespace getVariable (format [QGVAR(%1), _x]), false, !GVAR(allowSelectiveUI)] call FUNC(setAdvancedElement);
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} forEach (keys GVAR(configCache));
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// Execute local event for when it's safe to modify UI through this API
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// infoDisplayChanged can execute multiple times, make sure it only happens once
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if (!GVAR(interfaceInitialized)) then {
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[QGVAR(InterfaceInitialized), []] call CBA_fnc_localEvent;
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GVAR(interfaceInitialized) = true;
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};
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}] call CBA_fnc_addEventHandler;
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// On changing settings
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["CBA_SettingChanged", {
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params ["_name", "_value"];
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if (_name select [0, 7] != "ace_ui_") exitWith {};
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if (_name in ELEMENTS_BASIC) then {
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[true] call FUNC(setElements);
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} else {
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private _nameNoPrefix = toLowerANSI (_name select [7]);
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if (_nameNoPrefix in GVAR(configCache)) then {
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[_nameNoPrefix, _value, true] call FUNC(setAdvancedElement);
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};
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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[QUOTE(ADDON), "AnimChanged", LINKFUNC(onAnimChanged)] call EFUNC(common,addPlayerEH);
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