ACE3/addons/dragging/functions/fnc_getWeight.sqf
2015-11-30 17:19:57 +01:00

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/*
* Author: L-H, edited by commy2, rewritten by joko // Jonas
*
* Returns the weight of a crate.
*
* Arguments:
* 0: Crate to get weight of <OBJECT>
*
* Return Value:
* Total Weight <NUMBER>
*
* Example:
* _weight = Crate1 call ace_dragging_fnc_getweight;
*
* Public: No
*/
#include "script_component.hpp"
private "_totalWeight";
params ["_object"];
// Initialize the total weight.
_totalWeight = 0;
// Cycle through all item types with their assigned config paths.
{
_x params["_items","_getConfigCode"];
_items params ["_item", "_count"];
// Cycle through all items and read their mass out of the config.
{
// Multiply mass with amount of items and add the mass to the total weight.
_totalWeight = _totalWeight + (getNumber ((call _getConfigCode) >> "mass") * (_count select _forEachIndex));
} forEach _item;
true
} count [
[getMagazineCargo _object, {configFile >> "CfgMagazines" >> _x}],
[getBackpackCargo _object, {configFile >> "CfgVehicles" >> _x}],
[getItemCargo _object, {configFile >> "CfgWeapons" >> _x >> "ItemInfo"}],
[getWeaponCargo _object, {configFile >> "CfgWeapons" >> _x >> "WeaponSlotsInfo"}]
];
// add Weight of create to totalWeight
_totalWeight = _totalWeight + (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> "mass"));
// Mass in Arma isn't an exact amount but rather a volume/weight value. This attempts to work around that by making it a usable value. (sort of).
_totalWeight * 0.5