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87b9ff9785
Fix #2835 - readd item on respawn Fix #2837 - setVariable false on respawn
25 lines
815 B
Plaintext
25 lines
815 B
Plaintext
/*
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* Author: esteldunedain
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* Initializes the Hearing module.
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*
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* Arguments:
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* Whatever the module provides. (I dunno.)
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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params ["_logic"];
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[_logic, QGVAR(enableCombatDeafness), "EnableCombatDeafness"] call EFUNC(common,readSettingFromModule);
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// Do Not Force - read module setting only non-default is set due to using SCALAR
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if ((_logic getVariable "DisableEarRinging") != -1) then {
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[_logic, QGVAR(DisableEarRinging), "DisableEarRinging"] call EFUNC(common,readSettingFromModule);
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};
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[_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(autoAddEarplugsToUnits), "autoAddEarplugsToUnits"] call EFUNC(common,readSettingFromModule);
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ACE_LOGINFO("Hearing Module Initialized.");
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