mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ced94d73a7
[REMADE] RoadCone_F and its inhered RoadBarrier_F intractable
570 lines
22 KiB
C++
570 lines
22 KiB
C++
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class CfgVehicles {
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class ACE_Module;
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class ACE_ModuleInteraction: ACE_Module {
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author = ECSTRING(common,ACETeam);
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category = "ACE";
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displayName = CSTRING(Module_DisplayName);
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function = "ACE_Interaction_fnc_moduleInteraction";
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scope = 2;
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isGlobal = 1;
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isSingular = 1;
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icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
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class Arguments {
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class EnableTeamManagement {
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displayName = CSTRING(EnableTeamManagement_DisplayName);
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description = CSTRING(EnableTeamManagement_Description);
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = CSTRING(Module_Description);
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};
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};
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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distance = 4;
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condition = QUOTE(true);
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statement = "";
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icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
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selection = "pelvis";
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class ACE_PassMagazine {
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displayName = CSTRING(PassMagazine);
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condition = "";
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statement = "";
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showDisabled = 0;
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priority = 3.3;
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icon = "\a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargomag_ca.paa";
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class ACE_PassMagazinePrimary {
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displayName = CSTRING(PassMagazinePrimary);
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condition = QUOTE([ARR_3(_player,_target,primaryWeapon _target)] call FUNC(canPassMagazine));
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statement = QUOTE([ARR_3(_player,_target,primaryWeapon _target)] call FUNC(passMagazine));
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showDisabled = 0;
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priority = 3;
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icon = "\a3\ui_f\data\gui\Rsc\RscDisplayArsenal\primaryweapon_ca.paa";
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};
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class ACE_PassMagazineHandgun {
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displayName = CSTRING(PassMagazineHandgun);
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condition = QUOTE([ARR_3(_player,_target,handgunWeapon _target)] call FUNC(canPassMagazine));
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statement = QUOTE([ARR_3(_player,_target,handgunWeapon _target)] call FUNC(passMagazine));
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showDisabled = 0;
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priority = 1;
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icon = "\a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
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};
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};
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class ACE_TeamManagement {
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displayName = CSTRING(TeamManagement);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {GVAR(EnableTeamManagement)});
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statement = "";
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showDisabled = 0;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "M";
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class ACE_AssignTeamRed {
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displayName = CSTRING(AssignTeamRed);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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priority = 2.4;
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hotkey = "R";
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};
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class ACE_AssignTeamGreen {
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displayName = CSTRING(AssignTeamGreen);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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priority = 2.3;
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hotkey = "G";
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};
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class ACE_AssignTeamBlue {
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displayName = CSTRING(AssignTeamBlue);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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priority = 2.2;
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hotkey = "B";
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};
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class ACE_AssignTeamYellow {
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displayName = CSTRING(AssignTeamYellow);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam));
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statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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priority = 2.1;
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hotkey = "Y";
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};
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class ACE_UnassignTeam {
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displayName = CSTRING(LeaveTeam);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'MAIN'});
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statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam));
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showDisabled = 1;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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priority = 2.5;
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hotkey = "N";
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};
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};
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class ACE_JoinGroup {
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displayName = CSTRING(JoinGroup);
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condition = QUOTE(GVAR(EnableTeamManagement) && {[ARR_2(_player,_target)] call DFUNC(canJoinGroup)});
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statement = QUOTE([_player] joinSilent group _target);
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showDisabled = 0;
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priority = 2.6;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "J";
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};
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class ACE_GetDown {
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displayName = CSTRING(GetDown);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian));
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(getDown));
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showDisabled = 0;
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priority = 2.2;
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};
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class ACE_SendAway {
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displayName = CSTRING(SendAway);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian));
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(sendAway));
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showDisabled = 0;
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priority = 2.0;
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};
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class ACE_Pardon {
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displayName = CSTRING(Pardon);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canPardon));
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statement = QUOTE([ARR_2(_player,_target)] call DFUNC(pardon));
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showDisabled = 0;
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priority = 2.5;
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};
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};
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class ACE_Torso {
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displayName = CSTRING(Torso);
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selection = "spine3";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_Head {
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displayName = CSTRING(Head);
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selection = "pilot";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_ArmLeft {
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displayName = CSTRING(ArmLeft);
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selection = "LeftForeArm";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_ArmRight {
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displayName = CSTRING(ArmRight);
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selection = "RightForeArm";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_LegLeft {
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displayName = CSTRING(LegLeft);
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selection = "LKnee";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_LegRight {
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displayName = CSTRING(LegRight);
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selection = "RKnee";
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_Weapon {
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displayName = CSTRING(Weapon);
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position = QUOTE(call DFUNC(getWeaponPos));
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distance = 1.50;
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condition = "";
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statement = "";
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};
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class ACE_TapShoulderRight {
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displayName = CSTRING(TapShoulder);
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selection = "rightshoulder";
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distance = 2.0;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_3(_player, _target, 0)] call DFUNC(tapShoulder));
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};
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class ACE_TapShoulderLeft {
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displayName = CSTRING(TapShoulder);
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selection = "leftshoulder";
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distance = 2.0;
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condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder));
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statement = QUOTE([ARR_3(_player, _target, 1)] call DFUNC(tapShoulder));
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};
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};
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class ACE_SelfActions {
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class ACE_TeamManagement {
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displayName = CSTRING(TeamManagement);
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condition = QUOTE(GVAR(EnableTeamManagement));
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = "";
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showDisabled = 1;
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priority = 3.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "M";
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class ACE_JoinTeamRed {
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displayName = CSTRING(JoinTeamRed);
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condition = QUOTE(true);
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = QUOTE([ARR_2(_player,'RED')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.4;
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icon = PATHTOF(UI\team\team_red_ca.paa);
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hotkey = "R";
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};
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class ACE_JoinTeamGreen {
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displayName = CSTRING(JoinTeamGreen);
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condition = QUOTE(true);
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = QUOTE([ARR_2(_player,'GREEN')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.3;
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icon = PATHTOF(UI\team\team_green_ca.paa);
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hotkey = "G";
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};
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class ACE_JoinTeamBlue {
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displayName = CSTRING(JoinTeamBlue);
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condition = QUOTE(true);
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = QUOTE([ARR_2(_player,'BLUE')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.2;
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icon = PATHTOF(UI\team\team_blue_ca.paa);
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hotkey = "B";
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};
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class ACE_JoinTeamYellow {
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displayName = CSTRING(JoinTeamYellow);
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condition = QUOTE(true);
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = QUOTE([ARR_2(_player,'YELLOW')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.1;
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icon = PATHTOF(UI\team\team_yellow_ca.paa);
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hotkey = "Y";
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};
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class ACE_LeaveTeam {
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displayName = CSTRING(LeaveTeam);
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condition = QUOTE(assignedTeam _player != 'MAIN');
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = QUOTE([ARR_2(_player,'MAIN')] call DFUNC(joinTeam));
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showDisabled = 1;
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priority = 2.5;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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hotkey = "N";
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};
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class ACE_BecomeLeader {
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displayName = CSTRING(BecomeLeader);
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condition = QUOTE(_this call DFUNC(canBecomeLeader));
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = QUOTE(_this call DFUNC(doBecomeLeader));
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showDisabled = 1;
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priority = 1.0;
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icon = PATHTOF(UI\team\team_white_ca.paa);
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hotkey = "L";
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};
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class ACE_LeaveGroup {
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displayName = CSTRING(LeaveGroup);
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condition = QUOTE(count (units group _player) > 1);
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exceptions[] = {"isNotInside", "isNotSitting", "isNotOnLadder"};
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statement = QUOTE(_oldGroup = units group _player; _newGroup = createGroup side _player; [_player] joinSilent _newGroup; {_player reveal _x} forEach _oldGroup;);
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showDisabled = 1;
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priority = 1.2;
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icon = PATHTOF(UI\team\team_management_ca.paa);
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hotkey = "M";
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};
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};
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class ACE_Equipment {
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displayName = CSTRING(Equipment);
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condition = QUOTE(true);
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exceptions[] = {"isNotInside", "notOnMap", "isNotSitting"};
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statement = "";
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showDisabled = 1;
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priority = 4.5;
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icon = ""; // @todo
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hotkey = "E";
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};
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};
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};
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class LandVehicle;
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class Car: LandVehicle {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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selection = "";
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distance = 10;
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condition = "true";
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class Tank: LandVehicle {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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selection = "";
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distance = 10;
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condition = "true";
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class Air;
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class Helicopter: Air {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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selection = "";
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distance = 10;
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condition = "true";
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class Plane: Air {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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selection = "";
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distance = 10;
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condition = "true";
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class Ship;
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class Ship_F: Ship {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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selection = "";
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distance = 10;
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condition = "true";
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class ACE_Push {
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displayName = CSTRING(Push);
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distance = 6;
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condition = QUOTE(getMass _target <= 2600 && {alive _target} && {vectorMagnitude velocity _target < 3});
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statement = QUOTE(_this call FUNC(push));
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showDisabled = 0;
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priority = -1;
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};
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class StaticWeapon: LandVehicle {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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selection = "gunnerview";
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distance = 2;
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condition = "true";
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class ACE_SelfActions {
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class ACE_Passengers {
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displayName = CSTRING(Passengers);
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condition = "true";
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statement = "";
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insertChildren = QUOTE(_this call DFUNC(addPassengersActions));
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};
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};
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};
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class Pod_Heli_Transport_04_base_F: StaticWeapon {
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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distance = 5;
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};
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};
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};
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class StaticMGWeapon: StaticWeapon {};
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class HMG_01_base_F: StaticMGWeapon {};
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class HMG_01_high_base_F: HMG_01_base_F {
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[-0.172852,0.164063,-0.476091]";
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};
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};
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};
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class AA_01_base_F: StaticMGWeapon {
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0,0.515869,-0.200671]";
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};
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};
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};
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class AT_01_base_F: StaticMGWeapon {
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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position = "[0,0.515869,-0.200671]";
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};
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};
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};
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class thingX;
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class ReammoBox_F: thingX {
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(MainAction);
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selection = "";
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distance = 2;
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condition = "true";
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class ACE_OpenBox {
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displayName = CSTRING(OpenBox);
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condition = QUOTE(alive _target);
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statement = QUOTE(_player action [ARR_2(QUOTE(QUOTE(Gear)), _target)]);
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showDisabled = 0;
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priority = -1;
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};
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|
};
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|
};
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|
|
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class ACE_SelfActions {};
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|
};
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|
|
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class ACE_RepairItem_Base: thingX {
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class ACE_Actions {
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class ACE_MainActions {
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|
displayName = CSTRING(MainAction);
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|
selection = "";
|
|
distance = 2;
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|
condition = "true";
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|
};
|
|
};
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|
|
|
class ACE_SelfActions {};
|
|
};
|
|
|
|
class RoadCone_F: thingX {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
displayName = CSTRING(MainAction);
|
|
selection = "";
|
|
distance = 2;
|
|
condition = "true";
|
|
};
|
|
};
|
|
};
|
|
|
|
class RoadBarrier_F: RoadCone_F {
|
|
class ACE_Actions: ACE_Actions {
|
|
class ACE_MainActions: ACE_MainActions {
|
|
position = "[0,0,0.500671]";
|
|
};
|
|
};
|
|
};
|
|
};
|