ACE3/addons/repair/functions/fnc_doRemoveWheel.sqf
PabstMirror ab769757d9 Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff

Normalize Depends - Skip Glass Repair

Fix spawned wheel/track not having correct damage

getHitpointString robustness, hatchback fuelHitpoint, fix count errors

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Formatting

local -> private

Fix Stuff
2015-11-20 21:11:50 -06:00

43 lines
1.2 KiB
Plaintext

/*
* Author: commy2
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_doRemoveWheel
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_vehicle", "_hitPoint"];
TRACE_3("params",_unit,_vehicle,_hitPoint);
// get current hitpoint damage
private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
// can't remove destroyed or already removed wheel
if (_hitPointDamage >= 1) exitWith {};
// don't die by spawning / moving the wheel
["fixCollision", _unit] call EFUNC(common,localEvent);
// spawn wheel
private _newWheel = ["ACE_Wheel", getPosASL _unit, _hitPointDamage] call FUNC(spawnObject);
TRACE_2("new wheel created",_newWheel,damage _newWheel);
// raise event to set the new hitpoint damage
["setWheelHitPointDamage", _vehicle, [_vehicle, _hitPoint, 1]] call EFUNC(common,targetEvent);
// display text message if enabled
if (GVAR(DisplayTextOnRepair)) then {
[localize LSTRING(RemovedWheel)] call EFUNC(common,displayTextStructured);
};