ACE3/addons/common/functions/fnc_arithmeticSetSource.sqf
GhostIsSpooky 97deef5617
General - Use engine hashmaps (#8468)
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-10 18:55:14 +02:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Adds or removes a source to an arithmetic set.
*
* Arguments:
* 0: Namespace <OBJECT|LOCATION|NAMESPACE>
* 1: Number Set ID <STRING>
* 2: Source <STRING>
* 3: Code that returns a number (can access var _namespace) [use {} to remove] <CODE>
*
* Return Value:
* None
*
* Example:
* [missionNameSpace, "ace_hearing", "myMission", {0.5}] call ace_common_fnc_arithmeticSetSource
* [ace_player, "ace_aimCoefficents", "ace_medical", {linearConversion [0,1,(_namespace getVariable "ace_medical_pain",1,0.2,true]}] call ace_common_fnc_arithmeticSetSource
*
* Public: Yes
*/
params ["_namespace", "_setID", "_source", "_variable"];
TRACE_4("arithmeticSetSource",_namespace,_setID,_source,_variable);
private _hash = _namespace getVariable _setID;
if (isNil "_hash") then {
_hash = createHashMap;
_namespace setVariable [_setID, _hash];
};
if (_variable isEqualTo {}) then {
TRACE_1("removing",_source);
_hash deleteAt _source;
} else {
TRACE_2("adding",_source,_variable);
_hash set [_source, _variable];
};
nil