ACE3/addons/explosives/functions/fnc_interactEH.sqf
Walthzer fad7f84625
Explosives - Add exclusion from dynamic defuse action (#8171)
* Add GVAR(noDefusalAction)

* add changes

* Prep functions

* Update addons/explosives/functions/fnc_excludeMine.sqf

Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/explosives/functions/fnc_stopExcludingMine.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Header Fixes

Fix information in the function headers

Co-authored-by: jonpas <jonpas33@gmail.com>

* Remove Individual Functions

* Compacter Functions

* Event

* remove tab (facepalm)

* Jonpass' Review Fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix exitWith mistake

* Refractor of allowDefuse

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update Documentation

* Rephrase documentation

* Another rephrase

* Relabel Locality

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00

74 lines
2.8 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: PabstMirror, mharis001
* Dynamically adds "Defuse" actions to nearby mines when interact_menu is opened.
* Called by the "ace_interactMenuOpened" event.
*
* Arguments:
* Interact Menu Type (0 - World, 1 - Self) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [0] call ace_explosives_fnc_interactEH
*
* Public: No
*/
params ["_interactionType"];
TRACE_1("Explosives interactEH",_interactionType);
// Ignore self-interaction menu or mounted vehicle interaction
// For performance reasons only add PFH if player has a defusal kit
// If player somehow gets a defusal kit during keyDown, they will just have to reopen menu
if (
_interactionType != 0
|| {vehicle ACE_player != ACE_player}
|| {!("ACE_DefusalKit" in (ACE_player call EFUNC(common,uniqueItems)))}
) exitWith {};
[{
BEGIN_COUNTER(interactEH);
params ["_args", "_pfhID"];
_args params ["_setPosition", "_addedHelpers", "_minesHelped"];
if (!EGVAR(interact_menu,keyDown)) then {
TRACE_1("Cleaning defuse helpers",count _addedHelpers);
{deleteVehicle _x} forEach _addedHelpers;
[_pfhID] call CBA_fnc_removePerFrameHandler;
} else {
// Prevent Rare Error when ending mission with interact key down
private _player = ACE_player;
if (isNull _player) exitWith {};
private _playerPos = getPosASL _player;
// Rescan if player has moved more than 5 meters from last position
if (_playerPos distanceSqr _setPosition > 25) then {
private _cfgAmmo = configFile >> "CfgAmmo";
{
if (_x distanceSqr _player < 225 && {!(_x in _minesHelped)} && {!(_x in GVAR(excludedMines))} && {getModelInfo _x select 0 isNotEqualTo "empty.p3d"}) then {
private _config = _cfgAmmo >> typeOf _x;
private _size = getNumber (_config >> QGVAR(size));
private _defuseClass = ["ACE_DefuseObject", "ACE_DefuseObject_Large"] select (_size == 1);
private _defusePos = getArray (_config >> QGVAR(defuseObjectPosition));
if (_defusePos isEqualTo []) then {
_defusePos = [0, 0, 0];
};
TRACE_4("Creating defuse helper",_x,typeOf _x,_defuseClass,_defusePos);
private _helper = _defuseClass createVehicleLocal [0, 0, 0];
_helper attachTo [_x, _defusePos];
_helper setVariable [QGVAR(Explosive), _x];
_addedHelpers pushBack _helper;
_minesHelped pushBack _x;
};
} forEach allMines;
_args set [0, _playerPos];
};
};
END_COUNTER(interactEH);
}, 0.5, [getPosASL ACE_player vectorAdd [-100, 0, 0], [], []]] call CBA_fnc_addPerFrameHandler;