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1fe7c5c29c
* Improve flashlight support * Speed up items check loop * Speed up more * Remove useless var
34 lines
859 B
Plaintext
34 lines
859 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: voiper
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* Switch flashlight on/off.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: New flashlight classname ("" for off) <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, "ACE_Flashlight_MX991"] call ace_map_fnc_switchFlashlight;
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*
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* Public: No
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*/
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params ["_unit", "_newFlashlight"];
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private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]];
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_unitLight params ["_flashlight", "_glow"];
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if (GVAR(mapGlow)) then {
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// we don't want to set the PVAR twice in a row, so tell this func not to set it
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_glow = [_unit, _newFlashlight, false] call FUNC(flashlightGlow);
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};
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if (-1 < [_newFlashlight, _flashlight] findIf {[_unit, _x] call FUNC(needPlaySound)}) then {
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playSound QGVAR(flashlightClick);
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};
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_unit setVariable [QGVAR(flashlight), [_newFlashlight, _glow], true];
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