ACE3/addons/medical_gui/functions/fnc_updateActions.sqf
mharis001 8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00

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#include "script_component.hpp"
/*
* Author: mharis001
* Updates the action buttons based currently avaiable treatments.
*
* Arguments:
* 0: Medical Menu display <DISPLAY>
*
* Return Value:
* None
*
* Example:
* [_display] call ace_medical_gui_fnc_updateActions
*
* Public: No
*/
params ["_display"];
private _selectedCategory = GVAR(selectedCategory);
// Clear all action buttons
{
private _ctrl = _display displayCtrl _x;
_ctrl ctrlRemoveAllEventHandlers "ButtonClick";
_ctrl ctrlShow false;
} forEach IDCS_ACTION_BUTTONS;
// Handle triage list (no actions shown)
private _ctrlTriage = _display displayCtrl IDC_TRIAGE_CARD;
private _showTriage = _selectedCategory == "triage";
_ctrlTriage ctrlEnable _showTriage;
lbClear _ctrlTriage;
if (_showTriage) exitWith {
[_ctrlTriage, GVAR(target)] call FUNC(updateTriageCard);
};
// Show treatment options on action buttons
private _idcIndex = 0;
{
_x params ["_displayName", "_category", "_condition", "_statement"];
// Check action category and condition
if (_category == _selectedCategory && {call _condition}) then {
private _ctrl = _display displayCtrl (IDCS_ACTION_BUTTONS select _idcIndex);
_ctrl ctrlSetText _displayName;
_ctrl ctrlShow true;
_ctrl ctrlAddEventHandler ["ButtonClick", _statement];
_ctrl ctrlAddEventHandler ["ButtonClick", {GVAR(pendingReopen) = true}];
_idcIndex = _idcIndex + 1;
};
} forEach GVAR(actions);