ACE3/addons/pylons/functions/fnc_onButtonApply.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: 654wak654
* Starts the pylon configuration.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_pylons_fnc_onButtonApply
*
* Public: No
*/
// Check for FRIES change
private _checkbox = CONTROL(ID_DIALOG) ID_CHECKBOX_FRIES;
if (ctrlShown _checkbox && {!((cbChecked _checkbox) isEqualTo (_checkbox getVariable QGVAR(originalState)))}) then {
if (cbChecked _checkbox) then {
[GVAR(currentAircraft)] call EFUNC(fastroping,equipFRIES);
} else {
[GVAR(currentAircraft)] call EFUNC(fastroping,cutRopes);
private _fries = GVAR(currentAircraft) getVariable [QEGVAR(fastroping,FRIES), objNull];
deleteVehicle _fries;
};
_checkbox setVariable [QGVAR(originalState), cbChecked _checkbox];
};
private _pylonsToConfigure = [];
{
// Pick combo boxes where current selection doesn't match original selection
if ((lbCurSel (_x select 0)) != (_x select 3)) then {
_pylonsToConfigure pushBack _forEachIndex;
};
} forEach GVAR(comboBoxes);
if (_pylonsToConfigure isEqualTo []) exitWith {};
[_pylonsToConfigure, 0] call FUNC(configurePylons);
// As a zeus you expect module dialogs to close once you click apply
if (GVAR(isCurator)) then {
call FUNC(onButtonClose);
};