ACE3/addons/towing/functions/fnc_startTow.sqf
Brandon Danyluk fc6b1b7fa1
Towing - Add conditions to cancel towing in exceptional scenarios (#8612)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-08 00:19:13 +01:00

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#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Start rope attach PFH
*
* Arguments:
* 0: Unit wanting to start towing <OBJECT>
* 1: Vehicle to tow from <OBJECT>
* 2: Rope Classname <STRING>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject, "ACE_rope3"] call ace_towing_fnc_startTow
*
* Public: No
*/
params ["_unit", "_target", "_ropeClass"];
GVAR(attachHelper) = "Sign_Sphere10cm_F" createVehicleLocal [0, 0, 0];
[_unit] call EFUNC(weaponselect,putWeaponAway);
private _ropeLength = getNumber (configFile >> "CfgWeapons" >> _ropeClass >> QEGVAR(logistics_rope,length));
if (_ropeLength == 0) then {
_ropeLength = 3;
};
_unit removeItem _ropeClass;
GVAR(cancel) = false;
GVAR(canAttach) = false;
[LINKFUNC(towStateMachinePFH), 0, [TOW_STATE_ATTACH_PARENT, _unit, _target, objNull, _ropeLength, _ropeClass]] call CBA_fnc_addPerFrameHandler;